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Codechange: replace char * with std::string_view
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@@ -358,22 +358,22 @@ void NetworkDistributeCommands()
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* Receives a command from the network.
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* @param p the packet to read from.
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* @param cp the struct to write the data to.
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* @return an error message. When nullptr there has been no error.
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* @return An error message, or std::nullopt there has been no error.
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*/
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const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket &cp)
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std::optional<std::string_view> NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket &cp)
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{
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cp.company = (CompanyID)p.Recv_uint8();
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cp.cmd = static_cast<Commands>(p.Recv_uint16());
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if (!IsValidCommand(cp.cmd)) return "invalid command";
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if (!IsValidCommand(cp.cmd)) return "invalid command";
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if (GetCommandFlags(cp.cmd).Test(CommandFlag::Offline)) return "single-player only command";
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cp.err_msg = p.Recv_uint16();
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cp.data = _cmd_dispatch[cp.cmd].Sanitize(p.Recv_buffer());
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uint8_t callback = p.Recv_uint8();
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if (callback >= _callback_table.size() || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) return "invalid callback";
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if (callback >= _callback_table.size() || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) return "invalid callback";
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cp.callback = _callback_table[callback];
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return nullptr;
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return std::nullopt;
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}
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/**
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