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Doc: Changelog for 16.0-beta1 was missing Markdown formatting (#15840)
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### 16.0-beta1 (2026-06-25)
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Feature: Add default road and tram selection (#15585)
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Feature: Trains with an engine on the rear can drive backwards when reversing (#15379)
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Feature: Add worldgen setting for average height of terrain (#14989)
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Feature: Add text filter to dropdown lists (#14842)
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Feature: User-defined collections of saved items in the picker window (#14813)
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Feature: Configurable sign text colors in scenario editor (#14743)
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Feature: Allow placing an area of 1x1 houses in scenario editor (#14708)
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Feature: Scale cargo payment aging rate (#14635)
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Feature: Support automatic detection of data from Atari's Transport Tycoon Deluxe re-release (#15483)
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Add: [NewGRF] Implement custom waypoint layouts by callback 24 (#15616)
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Add: List 'Place object' in landscaping dropdown (#15609)
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Add: Setting to disable aircraft range limit (#15433)
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Add: Show maximum reliability in vehicle info (#15401)
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Add: Lower the Send To Depot button when a vehicle is on its way to one (#15397)
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Add: Setting to disallow train magic flip, and reverse at reduced speed (#15391)
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Add: [NewGRF] Variable for when a train is driving backwards (#15379)
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Add: [NewGRF] Flag to allow unpowered wagon to lead train when backing up (#15379)
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Add: [NewGRF] Station flag to divide cargo by area instead of perimeter (#15253)
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Add: Company allow-list can be set to allow anyone (#15204)
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Add: Record history of cargo delivered to towns (#15184)
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Add: Show additional vehicle details based on sort criteria (#15158)
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Add: Setting to control minimum distance between towns (#14893)
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Change: Selecting Rail/Roadtype updates build toolbar instead of closing and reopening (#15589)
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Change: Default setting to review orders excludes stopped vehicles (#15565)
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Change: Most used rail type takes ownership into account (#15489)
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Change: Test font for eligibility before adding as fallback (#15412)
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Change: Clarify max age shown in vehicle info window (#15403)
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Change: Show "Delete All" in order window delete button when applicable (#15370)
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Change: Make continuation error messages consistent (#15328)
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Change: Distinguish between 'Flat land required' and 'Land sloped in wrong direction' for building depots (#15327)
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Change: Allow subsidies with CargoDist (#15189)
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Change: Removing river tiles reduces local authority rating (#15180)
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Change: Protect rivers from removal when terraforming (#15176)
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Change: [Script] Reformat callstack output (#15171)
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Change: Apply slightly more padding to image-text buttons (#15077)
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Change: [NewGRF] Display rail and road type speed limit text in yellow (#15076)
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Change: Make smallmap show infinite water, if enabled (#15041)
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Change: Add support for next/previous/first/last rail/road/tram type hotkeys (#15028)
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Change: Allow rocks on desert tiles (#14979)
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Change: [Script] Include Array/PriorityQueye/ScriptList contents in script memory allocation total (#14954)
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Change: [Script] Various ScriptList methods are now suspendable (#14943, #14762)
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Change: Improve generation of coasts at map edges (#14868)
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Change: Show only selected badge in badge filter dropdown buttons (#14855)
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Change: River springs must be surrounded by hills (#14845)
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Change: Vehicles loading at stations don't lose reliability (#14841)
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Change: Generate lighthouses along coasts and near towns (#14828)
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Change: Transmitter object only spawns after original base year (#14786)
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Change: Share one window for engine preview pop ups (#14703)
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Fix: [NewGRF] Town name language incorrectly decoded (#15691)
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Fix #15606: Undefined behaviour may cause buttons to be invisible (#15686)
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Fix #14975: Show correct tile for tunnel error message (#15660)
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Fix: [NewGRF] Incorrect language IDs passed to TranslateTTDPatchCodes (#15655)
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Fix: Scenario editor random industry generation (#15626)
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Fix: [NewGRF] Ignore blocked waypoint tiles (#15620)
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Fix: [NewGRF] Pylons and no-wires flags were ignored for waypoint tiles (#15619)
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Fix: Dedicated server signal handling for SIGTERM/SIGINT/SIGQUIT (#15607)
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Fix: [NewGRF] Potential out-of-bounds read when performing GRM (#15600)
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Fix: Badge offsets not ignored when determining width (#15588)
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Fix: Account for NewGRF's global train width when drawing dual-head engines (#15587)
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Fix: Station list facility buttons do not produce click sound (#15569)
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Fix #15495: Fix incorrectly built default waypoints (#15562)
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Fix #15495: Unable to build bridge over default waypoints (#15562)
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Fix #15235: Make GameScripts obey town road construction setting (#15559)
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Fix: Crash when loading crash save with no viewport coordinates (#15550)
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Fix #15520: Fix viewport snap back on stop following vehicle (#15520) (#15531)
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Fix: Buttons for choosing engine in preview window show for single engine (#15514)
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Fix #15511: Vehicle passed to commands must be a company buildable type (#15512)
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Fix #15497: [Script] ScriptController::Break not pausing in TestMode (#15498)
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Fix: Coordinate transformation for JSON town placement when anticlockwise (#15490)
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Fix: NewGRF debug handler for towns in wrong place since badges (#15467)
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Fix: Object id overrides were not reset between games (#15465)
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Fix: Debug saveload errors were clobbered (#15452)
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Fix: Refresh client list when client renames (#15439)
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Fix #15428: [Fluidsynth] Treat configured synth.gain as maximum instead of hardcoded value (#15429)
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Fix: Refresh string width cache for all loaded fonts (#15427)
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Fix: Typo in Hungarian town name suffix ("kak" -> "lak") (#15421)
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Fix: [NewGRF] Variable 0x69 has not been added for waypoints (#15396)
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Fix: Dropdown text filter could interfere with hotkeys after closing (#15395)
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Fix: Rejecting or accepting engine preview incorrectly closed preview window (#15378)
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Fix #15318: Nonsensical error message when trying to send aircraft to hangar with no usable airports (#15334)
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Fix #15234: Null pointer dereference opening sign edit window when sign 0 does not exist (#15236)
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Fix: [GS] Docs are missing or do not match the code (#15230)
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Fix: Off by one and redundant logic in snowy road checks (#15214)
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Fix #15137: Roads built on steep slopes at the minimum snow level height have inconsistent snowiness (#15190)
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Fix: Station view window fold/unfold not refreshing scrollbar (#15187)
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Fix: Use consistent description for invalid orders (#15177)
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Fix: [Script] Give GetPrimary/SecondaryLiveryColour preconditions (#15169)
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Fix: Cocoa video driver did not register (#15145)
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Fix: MacOS version detection was broken (#15145)
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Fix #13600: Make terraform click+draggable in scenario editor (#15135)
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Fix: [Script] Map some error strings to existing errors (#15113)
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Fix: Allow to build buoys at (0x0) (#14983)
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Fix #14610: Do not treat aircraft with only depot orders as having valid orders (#14961)
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Fix #12937: Allow the computer to go to sleep while the game is paused (#14948)
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Fix: Company query popups do not update in multiplayer (#14947)
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Fix #14892: Potential crash when logging fonts for survey (#14896)
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Fix #14827: Store random trigger information per-tile (#14830)
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- Feature: Add default road and tram selection (#15585)
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- Feature: Trains with an engine on the rear can drive backwards when reversing (#15379)
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- Feature: Add worldgen setting for average height of terrain (#14989)
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- Feature: Add text filter to dropdown lists (#14842)
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- Feature: User-defined collections of saved items in the picker window (#14813)
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- Feature: Configurable sign text colors in scenario editor (#14743)
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- Feature: Allow placing an area of 1x1 houses in scenario editor (#14708)
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- Feature: Scale cargo payment aging rate (#14635)
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- Feature: Support automatic detection of data from Atari's Transport Tycoon Deluxe re-release (#15483)
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- Add: [NewGRF] Implement custom waypoint layouts by callback 24 (#15616)
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- Add: List 'Place object' in landscaping dropdown (#15609)
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- Add: Setting to disable aircraft range limit (#15433)
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- Add: Show maximum reliability in vehicle info (#15401)
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- Add: Lower the Send To Depot button when a vehicle is on its way to one (#15397)
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- Add: Setting to disallow train magic flip, and reverse at reduced speed (#15391)
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- Add: [NewGRF] Variable for when a train is driving backwards (#15379)
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- Add: [NewGRF] Flag to allow unpowered wagon to lead train when backing up (#15379)
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- Add: [NewGRF] Station flag to divide cargo by area instead of perimeter (#15253)
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- Add: Company allow-list can be set to allow anyone (#15204)
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- Add: Record history of cargo delivered to towns (#15184)
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- Add: Show additional vehicle details based on sort criteria (#15158)
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- Add: Setting to control minimum distance between towns (#14893)
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- Change: Selecting Rail/Roadtype updates build toolbar instead of closing and reopening (#15589)
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- Change: Default setting to review orders excludes stopped vehicles (#15565)
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- Change: Most used rail type takes ownership into account (#15489)
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- Change: Test font for eligibility before adding as fallback (#15412)
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- Change: Clarify max age shown in vehicle info window (#15403)
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- Change: Show "Delete All" in order window delete button when applicable (#15370)
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- Change: Make continuation error messages consistent (#15328)
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- Change: Distinguish between 'Flat land required' and 'Land sloped in wrong direction' for building depots (#15327)
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- Change: Allow subsidies with CargoDist (#15189)
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- Change: Removing river tiles reduces local authority rating (#15180)
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- Change: Protect rivers from removal when terraforming (#15176)
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- Change: [Script] Reformat callstack output (#15171)
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- Change: Apply slightly more padding to image-text buttons (#15077)
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- Change: [NewGRF] Display rail and road type speed limit text in yellow (#15076)
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- Change: Make smallmap show infinite water, if enabled (#15041)
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- Change: Add support for next/previous/first/last rail/road/tram type hotkeys (#15028)
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- Change: Allow rocks on desert tiles (#14979)
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- Change: [Script] Include Array/PriorityQueye/ScriptList contents in script memory allocation total (#14954)
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- Change: [Script] Various ScriptList methods are now suspendable (#14943, #14762)
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- Change: Improve generation of coasts at map edges (#14868)
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- Change: Show only selected badge in badge filter dropdown buttons (#14855)
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- Change: River springs must be surrounded by hills (#14845)
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- Change: Vehicles loading at stations don't lose reliability (#14841)
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- Change: Generate lighthouses along coasts and near towns (#14828)
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- Change: Transmitter object only spawns after original base year (#14786)
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- Change: Share one window for engine preview pop ups (#14703)
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- Fix: [NewGRF] Town name language incorrectly decoded (#15691)
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- Fix #15606: Undefined behaviour may cause buttons to be invisible (#15686)
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- Fix #14975: Show correct tile for tunnel error message (#15660)
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- Fix: [NewGRF] Incorrect language IDs passed to TranslateTTDPatchCodes (#15655)
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- Fix: Scenario editor random industry generation (#15626)
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- Fix: [NewGRF] Ignore blocked waypoint tiles (#15620)
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- Fix: [NewGRF] Pylons and no-wires flags were ignored for waypoint tiles (#15619)
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- Fix: Dedicated server signal handling for SIGTERM/SIGINT/SIGQUIT (#15607)
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- Fix: [NewGRF] Potential out-of-bounds read when performing GRM (#15600)
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- Fix: Badge offsets not ignored when determining width (#15588)
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- Fix: Account for NewGRF's global train width when drawing dual-head engines (#15587)
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- Fix: Station list facility buttons do not produce click sound (#15569)
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- Fix #15495: Fix incorrectly built default waypoints (#15562)
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- Fix #15495: Unable to build bridge over default waypoints (#15562)
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- Fix #15235: Make GameScripts obey town road construction setting (#15559)
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- Fix: Crash when loading crash save with no viewport coordinates (#15550)
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- Fix #15520: Fix viewport snap back on stop following vehicle (#15520) (#15531)
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- Fix: Buttons for choosing engine in preview window show for single engine (#15514)
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- Fix #15511: Vehicle passed to commands must be a company buildable type (#15512)
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- Fix #15497: [Script] ScriptController::Break not pausing in TestMode (#15498)
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- Fix: Coordinate transformation for JSON town placement when anticlockwise (#15490)
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- Fix: NewGRF debug handler for towns in wrong place since badges (#15467)
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- Fix: Object id overrides were not reset between games (#15465)
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- Fix: Debug saveload errors were clobbered (#15452)
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- Fix: Refresh client list when client renames (#15439)
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- Fix #15428: [Fluidsynth] Treat configured synth.gain as maximum instead of hardcoded value (#15429)
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- Fix: Refresh string width cache for all loaded fonts (#15427)
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- Fix: Typo in Hungarian town name suffix ("kak" -> "lak") (#15421)
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- Fix: [NewGRF] Variable 0x69 has not been added for waypoints (#15396)
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- Fix: Dropdown text filter could interfere with hotkeys after closing (#15395)
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- Fix: Rejecting or accepting engine preview incorrectly closed preview window (#15378)
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- Fix #15318: Nonsensical error message when trying to send aircraft to hangar with no usable airports (#15334)
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- Fix #15234: Null pointer dereference opening sign edit window when sign 0 does not exist (#15236)
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- Fix: [GS] Docs are missing or do not match the code (#15230)
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- Fix: Off by one and redundant logic in snowy road checks (#15214)
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- Fix #15137: Roads built on steep slopes at the minimum snow level height have inconsistent snowiness (#15190)
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- Fix: Station view window fold/unfold not refreshing scrollbar (#15187)
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- Fix: Use consistent description for invalid orders (#15177)
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- Fix: [Script] Give GetPrimary/SecondaryLiveryColour preconditions (#15169)
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- Fix: Cocoa video driver did not register (#15145)
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- Fix: MacOS version detection was broken (#15145)
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- Fix #13600: Make terraform click+draggable in scenario editor (#15135)
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- Fix: [Script] Map some error strings to existing errors (#15113)
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- Fix: Allow to build buoys at (0x0) (#14983)
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- Fix #14610: Do not treat aircraft with only depot orders as having valid orders (#14961)
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- Fix #12937: Allow the computer to go to sleep while the game is paused (#14948)
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- Fix: Company query popups do not update in multiplayer (#14947)
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- Fix #14892: Potential crash when logging fonts for survey (#14896)
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- Fix #14827: Store random trigger information per-tile (#14830)
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## 15.x
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