Codechange: pass the socket handler that is going to send the packet into the packet

This commit is contained in:
Rubidium
2024-03-16 10:39:22 +01:00
committed by rubidium42
parent 3c488e1eb8
commit 6eff879e49
12 changed files with 91 additions and 90 deletions
+1 -1
View File
@@ -83,7 +83,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo()
{
Debug(net, 9, "Query::SendGameInfo()");
this->SendPacket(std::make_unique<Packet>(PACKET_CLIENT_GAME_INFO));
this->SendPacket(std::make_unique<Packet>(this, PACKET_CLIENT_GAME_INFO));
return NETWORK_RECV_STATUS_OKAY;
}