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Codechange: document a few parameter and return types
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+16
-2
@@ -104,7 +104,19 @@ std::vector<WindowDesc*> *_window_descs = nullptr;
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/** Config file to store WindowDesc */
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std::string _windows_file;
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/** Window description constructor. */
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/**
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* Window description constructor.
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* @param def_pos The default location to open the window.
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* @param ini_key The key for storing settings of this window in the savegame.
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* @param def_width_trad The default width without scaling.
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* @param def_height_trad The default height without scaling.
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* @param window_class The class of windows.
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* @param parent_class The window class of our parents.
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* @param flags Arbitrary flags to describe certain behaviour of the window.
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* @param nwid_parts The widgets of the window.
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* @param hotkeys The optional hotkeys.
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* @param location The source code location where the window is instantiated.
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*/
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WindowDesc::WindowDesc(WindowPosition def_pos, std::string_view ini_key, int16_t def_width_trad, int16_t def_height_trad,
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WindowClass window_class, WindowClass parent_class, WindowDefaultFlags flags,
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const std::span<const NWidgetPart> nwid_parts, HotkeyList *hotkeys,
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@@ -2803,7 +2815,7 @@ static constexpr int MAX_OFFSET_HOVER = 5; ///< Maximum mouse movement before st
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extern EventState VpHandlePlaceSizingDrag();
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const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500); ///< Time between 2 left clicks before it becoming a double click.
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const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK{500}; ///< Time between 2 left clicks before it becoming a double click.
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static void ScrollMainViewport(int x, int y)
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{
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@@ -3090,6 +3102,7 @@ bool CanContinueRealtimeTick()
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/**
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* Dispatch OnRealtimeTick event over all windows
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* @param delta_ms The number of milliseconds since the last call.
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*/
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void CallWindowRealtimeTickEvent(uint delta_ms)
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{
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@@ -3609,6 +3622,7 @@ void RelocateAllWindows(int neww, int newh)
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/**
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* Hide the window and all its child windows, and mark them for a later deletion.
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* Always call ResetObjectToPlace() when closing a PickerWindow.
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* @copydoc Window::Close
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*/
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void PickerWindowBase::Close([[maybe_unused]] int data)
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{
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