Codechange: make Subdirectory a scoped enum

This commit is contained in:
Peter Nelson
2026-04-05 19:02:51 +01:00
committed by Peter Nelson
parent 93a6aa77c6
commit 5aae8e2d64
52 changed files with 218 additions and 216 deletions
+5 -5
View File
@@ -3345,9 +3345,9 @@ SaveOrLoadResult SaveOrLoad(std::string_view filename, SaveLoadOperation fop, De
auto fh = (fop == SaveLoadOperation::Save) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
/* Make it a little easier to load savegames from the console */
if (!fh.has_value() && fop != SaveLoadOperation::Save) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
if (!fh.has_value() && fop != SaveLoadOperation::Save) fh = FioFOpenFile(filename, "rb", BASE_DIR);
if (!fh.has_value() && fop != SaveLoadOperation::Save) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR);
if (!fh.has_value() && fop != SaveLoadOperation::Save) fh = FioFOpenFile(filename, "rb", Subdirectory::Save);
if (!fh.has_value() && fop != SaveLoadOperation::Save) fh = FioFOpenFile(filename, "rb", Subdirectory::Base);
if (!fh.has_value() && fop != SaveLoadOperation::Save) fh = FioFOpenFile(filename, "rb", Subdirectory::Scenario);
if (!fh.has_value()) {
SlError(fop == SaveLoadOperation::Save ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
@@ -3391,7 +3391,7 @@ void DoAutoOrNetsave(FiosNumberedSaveName &counter)
}
Debug(sl, 2, "Autosaving to '{}'", filename);
if (SaveOrLoad(filename, SaveLoadOperation::Save, DetailedFileType::GameFile, AUTOSAVE_DIR) != SL_OK) {
if (SaveOrLoad(filename, SaveLoadOperation::Save, DetailedFileType::GameFile, Subdirectory::Autosave) != SL_OK) {
ShowErrorMessage(GetEncodedString(STR_ERROR_AUTOSAVE_FAILED), {}, WL_ERROR);
}
}
@@ -3400,7 +3400,7 @@ void DoAutoOrNetsave(FiosNumberedSaveName &counter)
/** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */
void DoExitSave()
{
SaveOrLoad("exit.sav", SaveLoadOperation::Save, DetailedFileType::GameFile, AUTOSAVE_DIR);
SaveOrLoad("exit.sav", SaveLoadOperation::Save, DetailedFileType::GameFile, Subdirectory::Autosave);
}
/**