Codechange: make Subdirectory a scoped enum

This commit is contained in:
Peter Nelson
2026-04-05 19:02:51 +01:00
committed by Peter Nelson
parent 93a6aa77c6
commit 5aae8e2d64
52 changed files with 218 additions and 216 deletions
+12 -12
View File
@@ -54,7 +54,7 @@ static std::optional<std::string> FindGameManualFilePath(std::string_view filena
for (Searchpath sp : searchpaths) {
std::string file_path = FioGetDirectory(sp, subdir);
file_path.append(filename);
if (FioCheckFileExists(file_path, NO_DIRECTORY)) return file_path;
if (FioCheckFileExists(file_path, Subdirectory::None)) return file_path;
}
return {};
@@ -76,7 +76,7 @@ struct GameManualTextfileWindow : public TextfileWindow {
}
this->filepath = filepath.value();
this->LoadTextfile(this->filepath, NO_DIRECTORY);
this->LoadTextfile(this->filepath, Subdirectory::None);
this->OnClick({ 0, 0 }, WID_TF_WRAPTEXT, 1);
}
@@ -129,30 +129,30 @@ struct HelpWindow : public Window {
{
this->InitNested(number);
this->EnableTextfileButton(README_FILENAME, BASE_DIR, WID_HW_README);
this->EnableTextfileButton(CHANGELOG_FILENAME, BASE_DIR, WID_HW_CHANGELOG);
this->EnableTextfileButton(KNOWN_BUGS_FILENAME, BASE_DIR, WID_HW_KNOWN_BUGS);
this->EnableTextfileButton(LICENSE_FILENAME, BASE_DIR, WID_HW_LICENSE);
this->EnableTextfileButton(FONTS_FILENAME, DOCS_DIR, WID_HW_FONTS);
this->EnableTextfileButton(README_FILENAME, Subdirectory::Base, WID_HW_README);
this->EnableTextfileButton(CHANGELOG_FILENAME, Subdirectory::Base, WID_HW_CHANGELOG);
this->EnableTextfileButton(KNOWN_BUGS_FILENAME, Subdirectory::Base, WID_HW_KNOWN_BUGS);
this->EnableTextfileButton(LICENSE_FILENAME, Subdirectory::Base, WID_HW_LICENSE);
this->EnableTextfileButton(FONTS_FILENAME, Subdirectory::Docs, WID_HW_FONTS);
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_HW_README:
new GameManualTextfileWindow(README_FILENAME, BASE_DIR);
new GameManualTextfileWindow(README_FILENAME, Subdirectory::Base);
break;
case WID_HW_CHANGELOG:
new GameManualTextfileWindow(CHANGELOG_FILENAME, BASE_DIR);
new GameManualTextfileWindow(CHANGELOG_FILENAME, Subdirectory::Base);
break;
case WID_HW_KNOWN_BUGS:
new GameManualTextfileWindow(KNOWN_BUGS_FILENAME, BASE_DIR);
new GameManualTextfileWindow(KNOWN_BUGS_FILENAME, Subdirectory::Base);
break;
case WID_HW_LICENSE:
new GameManualTextfileWindow(LICENSE_FILENAME, BASE_DIR);
new GameManualTextfileWindow(LICENSE_FILENAME, Subdirectory::Base);
break;
case WID_HW_FONTS:
new GameManualTextfileWindow(FONTS_FILENAME, DOCS_DIR);
new GameManualTextfileWindow(FONTS_FILENAME, Subdirectory::Docs);
break;
case WID_HW_WEBSITE:
OpenBrowser(WEBSITE_LINK);