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Remove: A few bits of dead code
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@@ -2445,7 +2445,6 @@ void UpdateTileSelection()
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break;
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default:
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NOT_REACHED();
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break;
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}
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_thd.new_pos.x = x1 & ~TILE_UNIT_MASK;
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_thd.new_pos.y = y1 & ~TILE_UNIT_MASK;
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