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Codechange: Create doxygen town_house_sprites group from comments
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committed by
rubidium42
parent
20c25df71e
commit
3e166ca4d0
@@ -46,6 +46,8 @@ INHERIT_DOCS = YES
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SEPARATE_MEMBER_PAGES = NO
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SEPARATE_MEMBER_PAGES = NO
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TAB_SIZE = 2
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TAB_SIZE = 2
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ALIASES = important="@attention" # @important is available in newer versions of doxygen.
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ALIASES = important="@attention" # @important is available in newer versions of doxygen.
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ALIASES += split_group{1}="@}^^@{^^@ingroup \1^^" \
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split_group{3;}="^^@defgroup \1_\2 \3^^@ingroup \1^^@{^^@}^^@}^^@{^^@ingroup \1_\2^^"
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OPTIMIZE_OUTPUT_FOR_C = YES
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OPTIMIZE_OUTPUT_FOR_C = YES
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OPTIMIZE_OUTPUT_JAVA = NO
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OPTIMIZE_OUTPUT_JAVA = NO
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OPTIMIZE_FOR_FORTRAN = NO
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OPTIMIZE_FOR_FORTRAN = NO
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+45
-22
@@ -1077,69 +1077,92 @@ static const SpriteID SPR_ROTOR_MOVING_1 = 3902;
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static const SpriteID SPR_ROTOR_MOVING_3 = 3904;
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static const SpriteID SPR_ROTOR_MOVING_3 = 3904;
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/** @} */
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/** @} */
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/* Town/house sprites */
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/** @defgroup town_house_sprites Town/house sprites.
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static const SpriteID SPR_LIFT = 1443;
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* Used in town_land.h
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/* used in town_land.h
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* CNST1..3 = Those are the different stages of construction
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* CNST1..3 = Those are the different stages of construction
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* The last 2 hexas correspond to the type of building it represent, if any */
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* The last 2 hexas correspond to the type of building it represent, if any */
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/** @{ */
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static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454; ///< Statue with a man riding a horse.
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static const SpriteID SPR_FOUNTAIN_0A = 1455; ///< One tile fountain.
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static const SpriteID SPR_PARKSTATUE_0B = 1456; ///< Park like statue.
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static const SpriteID SPR_PARKALLEY_0C = 1457; ///< Park alley.
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/** @split_group{town_house_sprites}
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* Temperate tall office. */
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static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421;
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static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421;
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static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422;
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static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422;
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static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423;
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static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423;
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static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424;
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static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424;
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static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425; // temperate
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static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425;
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/** @split_group{town_house_sprites}
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* Temperate office. */
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static const SpriteID SPR_CNST1_OFFICE_01 = 1426;
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static const SpriteID SPR_CNST1_OFFICE_01 = 1426;
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static const SpriteID SPR_CNST2_OFFICE_01 = 1427;
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static const SpriteID SPR_CNST2_OFFICE_01 = 1427;
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static const SpriteID SPR_BUILD_OFFICE_01 = 1428; // temperate
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static const SpriteID SPR_BUILD_OFFICE_01 = 1428;
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static const SpriteID SPR_GROUND_OFFICE_01 = 1429;
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static const SpriteID SPR_GROUND_OFFICE_01 = 1429;
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static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430; // Small Block of Flats
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/** @split_group{town_house_sprites}
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* Temperate small block of flats. */
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static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430;
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static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431;
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static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431;
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static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432; // temperate
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static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432;
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static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433;
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static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433;
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/** @split_group{town_house_sprites}
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* Temperate church. */
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static const SpriteID SPR_CNST1_TEMPCHURCH = 1434;
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static const SpriteID SPR_CNST1_TEMPCHURCH = 1434;
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static const SpriteID SPR_CNST2_TEMPCHURCH = 1435;
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static const SpriteID SPR_CNST2_TEMPCHURCH = 1435;
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static const SpriteID SPR_BUILD_TEMPCHURCH = 1436;
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static const SpriteID SPR_BUILD_TEMPCHURCH = 1436;
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static const SpriteID SPR_GROUND_TEMPCHURCH = 1437;
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static const SpriteID SPR_GROUND_TEMPCHURCH = 1437;
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/** @split_group{town_house_sprites}
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* Temperate, sub-arctic, subtropical large office. */
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static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440;
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static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440;
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static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441;
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static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441;
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static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442; // temperate, sub-arctic, subtropical
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static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442;
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static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569; // same, with snow
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static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569;
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/* These are in fact two houses for the same houseID. so V1 and V2 */
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static const SpriteID SPR_LIFT = 1443;
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/** @split_group{town_house_sprites;06; House 06.
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* These are in fact two houses for the same houseID, so V1 and V2. }
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* 1st variation. */
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
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static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
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static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446;
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static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
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static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; ///< Used as ground, but is stage1.
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; ///< Pipes extensions for previous.
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; ///< Ground of cnst stage 2.
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2 = 1504; ///< Real cnst stage 2.
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static const SpriteID SPR_GRND_TOWNHOUSE_06_V2 = 1505; ///< Ground of 2nd variation.
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static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2 = 1506; ///< 2nd variation.
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/** @split_group{town_house_sprites;stadium; Stadium. }
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* */
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static const SpriteID SPR_GRND_STADIUM_N = 1479; ///< Stadium ground at north.
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static const SpriteID SPR_GRND_STADIUM_N = 1479; ///< Stadium ground at north.
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static const SpriteID SPR_GRND_STADIUM_E = 1480; ///< Stadium ground at east.
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static const SpriteID SPR_GRND_STADIUM_E = 1480; ///< Stadium ground at east.
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static const SpriteID SPR_GRND_STADIUM_W = 1481; ///< Stadium ground at west.
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static const SpriteID SPR_GRND_STADIUM_W = 1481; ///< Stadium ground at west.
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static const SpriteID SPR_GRND_STADIUM_S = 1482; ///< Stadium ground at south.
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static const SpriteID SPR_GRND_STADIUM_S = 1482; ///< Stadium ground at south.
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
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/** @split_group{town_house_sprites}
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
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* Hotel. */
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2 = 1504; // real cnst stage 2
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static const SpriteID SPR_GRND_TOWNHOUSE_06_V2 = 1505;
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static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2 = 1506; // 2nd variation
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static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448;
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static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448;
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static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449;
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static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449;
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static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450;
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static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450;
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static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451;
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static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451;
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static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452;
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static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452;
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static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453;
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static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453;
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static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454;
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/** @split_group{town_house_sprites}
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static const SpriteID SPR_FOUNTAIN_0A = 1455;
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* Office. */
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static const SpriteID SPR_PARKSTATUE_0B = 1456;
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static const SpriteID SPR_PARKALLEY_0C = 1457;
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static const SpriteID SPR_CNST1_OFFICE_0D = 1458;
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static const SpriteID SPR_CNST1_OFFICE_0D = 1458;
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static const SpriteID SPR_CNST2_OFFICE_0D = 1459;
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static const SpriteID SPR_CNST2_OFFICE_0D = 1459;
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static const SpriteID SPR_BUILD_OFFICE_0D = 1460;
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static const SpriteID SPR_BUILD_OFFICE_0D = 1460;
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/** @split_group{town_house_sprites}
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* Shop office. */
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static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461;
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static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461;
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static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462;
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static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462;
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static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463;
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static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463;
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static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464;
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static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464;
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static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465;
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static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465;
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static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466;
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static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466;
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/** @split_group{town_house_sprites}
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* Toyland house. */
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static const SpriteID SPR_GRND_HOUSE_TOY1 = 4675;
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static const SpriteID SPR_GRND_HOUSE_TOY1 = 4675;
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static const SpriteID SPR_GRND_HOUSE_TOY2 = 4676;
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static const SpriteID SPR_GRND_HOUSE_TOY2 = 4676;
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/** @} */
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/* Easter egg/disaster sprites */
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/* Easter egg/disaster sprites */
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static const SpriteID SPR_BLIMP = 3905; // Zeppelin
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static const SpriteID SPR_BLIMP = 3905; // Zeppelin
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