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Codechange: replace 'new PoolItem(...' with 'PoolItem::Create(...'
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@@ -568,7 +568,7 @@ NetworkAddress ParseConnectionString(std::string_view connection_string, uint16_
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/* Register the login */
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_network_clients_connected++;
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ServerNetworkGameSocketHandler *cs = new ServerNetworkGameSocketHandler(s);
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ServerNetworkGameSocketHandler *cs = ServerNetworkGameSocketHandler::Create(s);
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cs->client_address = address; // Save the IP of the client
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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@@ -836,7 +836,7 @@ static void NetworkInitGameInfo()
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/* There should be always space for the server. */
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assert(NetworkClientInfo::CanAllocateItem());
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NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
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NetworkClientInfo *ci = NetworkClientInfo::Create(CLIENT_ID_SERVER);
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ci->client_playas = COMPANY_SPECTATOR;
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ci->client_name = _settings_client.network.client_name;
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