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Codechange: use proper names for SLV_65 - SLV_89 (#15764)
* Codechange: rename SLV_65 to SLV_UNIFY_CURRENCY * Codechange: rename SLV_66 to SLV_NEWGRF_TOWN_NAMES * Codechange: rename SLV_67 to SLV_TIMETABLES * Codechange: rename SLV_68 to SLV_CARGO_PACKETS * Codechange: rename SLV_69 to SLV_MORE_CARGO_PACKETS * Codechange: rename SLV_70 to SLV_CARGO_PAYMENT_OVERFLOW * Codechange: rename SLV_71 to SLV_UNGROUPED_VEHICLES * Codechange: rename SLV_72 to SLV_SPLIT_STATION_TYPE_FROM_GFXID * Codechange: rename SLV_73 to SLV_NEWGRF_INDUSTRY_LAYOUT * Codechange: rename SLV_74 to SLV_FIX_STATION_PICKUP_ACCOUNTING * Codechange: rename SLV_75 to SLV_AUTOSLOPE * Codechange: rename SLV_76 to SLV_NEWGRF_PERSISTENT_STORAGE * Codechange: rename SLV_77 to SLV_CLEANUP_UNCONNECTED_ROADS * Codechange: rename SLV_78 to SLV_STORE_INDUSTRY_CARGO * Codechange: rename SLV_79 to SLV_FAIR_PLAY_SETTINGS * Codechange: rename SLV_80 to SLV_NEWGRF_MORE_ANIMATION * Codechange: rename SLV_81 to SLV_FIX_TREE_GROUND * Codechange: rename SLV_82 to SLV_NEWGRF_INDUSTRY_RANDOM_TRIGGERS * Codechange: rename SLV_83 to SLV_DEPOT_WATER_OWNERS * Codechange: rename SLV_84 to SLV_REPLACE_CUSTOM_NAME_ARRAY * Codechange: rename SLV_85 to SLV_MAGLEV_MONORAIL_PAX_WAGON_LIVERY * Codechange: rename SLV_86 to SLV_WATER_CLASS * Codechange: rename SLV_87 to SLV_SIMPLIFY_PATHFINDER_SETTINGS * Codechange: rename SLV_88 to SLV_FRACTION_PROFIT_RUNNING_TICKS * Codechange: rename SLV_89 to SLV_MORE_WAYPOINTS_PER_TOWN
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@@ -36,7 +36,7 @@ struct ANITChunkHandler : ChunkHandler {
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void Load() const override
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{
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/* Before version 80 we did NOT have a variable length animated tile table */
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if (IsSavegameVersionBefore(SLV_80)) {
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if (IsSavegameVersionBefore(SLV_NEWGRF_MORE_ANIMATION)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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TileIndex anim_list[256];
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SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_MULTIPLE_ROAD_STOPS) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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