Codechange: use proper names for SLV_65 - SLV_89 (#15764)

* Codechange: rename SLV_65 to SLV_UNIFY_CURRENCY
* Codechange: rename SLV_66 to SLV_NEWGRF_TOWN_NAMES
* Codechange: rename SLV_67 to SLV_TIMETABLES
* Codechange: rename SLV_68 to SLV_CARGO_PACKETS
* Codechange: rename SLV_69 to SLV_MORE_CARGO_PACKETS
* Codechange: rename SLV_70 to SLV_CARGO_PAYMENT_OVERFLOW
* Codechange: rename SLV_71 to SLV_UNGROUPED_VEHICLES
* Codechange: rename SLV_72 to SLV_SPLIT_STATION_TYPE_FROM_GFXID
* Codechange: rename SLV_73 to SLV_NEWGRF_INDUSTRY_LAYOUT
* Codechange: rename SLV_74 to SLV_FIX_STATION_PICKUP_ACCOUNTING
* Codechange: rename SLV_75 to SLV_AUTOSLOPE
* Codechange: rename SLV_76 to SLV_NEWGRF_PERSISTENT_STORAGE
* Codechange: rename SLV_77 to SLV_CLEANUP_UNCONNECTED_ROADS
* Codechange: rename SLV_78 to SLV_STORE_INDUSTRY_CARGO
* Codechange: rename SLV_79 to SLV_FAIR_PLAY_SETTINGS
* Codechange: rename SLV_80 to SLV_NEWGRF_MORE_ANIMATION
* Codechange: rename SLV_81 to SLV_FIX_TREE_GROUND
* Codechange: rename SLV_82 to SLV_NEWGRF_INDUSTRY_RANDOM_TRIGGERS
* Codechange: rename SLV_83 to SLV_DEPOT_WATER_OWNERS
* Codechange: rename SLV_84 to SLV_REPLACE_CUSTOM_NAME_ARRAY
* Codechange: rename SLV_85 to SLV_MAGLEV_MONORAIL_PAX_WAGON_LIVERY
* Codechange: rename SLV_86 to SLV_WATER_CLASS
* Codechange: rename SLV_87 to SLV_SIMPLIFY_PATHFINDER_SETTINGS
* Codechange: rename SLV_88 to SLV_FRACTION_PROFIT_RUNNING_TICKS
* Codechange: rename SLV_89 to SLV_MORE_WAYPOINTS_PER_TOWN
This commit is contained in:
rubidium42
2026-06-23 06:53:27 +02:00
committed by GitHub
parent 3763e338c0
commit 23b3efdae8
26 changed files with 146 additions and 146 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ struct ANITChunkHandler : ChunkHandler {
void Load() const override
{
/* Before version 80 we did NOT have a variable length animated tile table */
if (IsSavegameVersionBefore(SLV_80)) {
if (IsSavegameVersionBefore(SLV_NEWGRF_MORE_ANIMATION)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
TileIndex anim_list[256];
SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_MULTIPLE_ROAD_STOPS) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);