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Codechange: use enum class for TreeGround (#15222)
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@@ -560,7 +560,7 @@ static inline uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t)
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return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
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case TileType::Trees:
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if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
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if (GetTreeGround(tile) == TreeGround::SnowOrDesert || GetTreeGround(tile) == TreeGround::RoughSnow) {
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return (_settings_game.game_creation.landscape == LandscapeType::Arctic) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
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}
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return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
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