Codechange: use scoped enums for timer enumerations, rename one enum

This commit is contained in:
Rubidium
2026-01-29 12:42:27 +01:00
committed by rubidium42
parent 7092162a97
commit 03c24810b1
30 changed files with 95 additions and 93 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ bool TimerManager<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
template <>
void TimerManager<TimerGameTick>::Validate(TimerGameTick::TPeriod period)
{
if (period.priority == TimerGameTick::Priority::NONE) return;
if (period.priority == TimerGameTick::Priority::None) return;
/* Validate we didn't make a developer error and scheduled more than one
* entry on the same priority. There can only be one timer on