mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2026-07-26 00:45:35 +00:00
Codechange: use scoped enums for timer enumerations, rename one enum
This commit is contained in:
@@ -18,8 +18,8 @@ template <>
|
||||
void IntervalTimer<TimerGameRealtime>::Elapsed(TimerGameRealtime::TElapsed delta)
|
||||
{
|
||||
if (this->period.period == std::chrono::milliseconds::zero()) return;
|
||||
if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode.Any() && !_pause_mode.Test(PauseMode::CommandDuringPause)) return;
|
||||
if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode.Any()) return;
|
||||
if (this->period.trigger == TimerGameRealtime::Trigger::Autosave && _pause_mode.Any() && !_pause_mode.Test(PauseMode::CommandDuringPause)) return;
|
||||
if (this->period.trigger == TimerGameRealtime::Trigger::Unpaused && _pause_mode.Any()) return;
|
||||
|
||||
this->storage.elapsed += delta;
|
||||
|
||||
@@ -39,8 +39,8 @@ void TimeoutTimer<TimerGameRealtime>::Elapsed(TimerGameRealtime::TElapsed delta)
|
||||
{
|
||||
if (this->fired) return;
|
||||
if (this->period.period == std::chrono::milliseconds::zero()) return;
|
||||
if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode.Any() && _pause_mode.Test(PauseMode::CommandDuringPause)) return;
|
||||
if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode.Any()) return;
|
||||
if (this->period.trigger == TimerGameRealtime::Trigger::Autosave && _pause_mode.Any() && _pause_mode.Test(PauseMode::CommandDuringPause)) return;
|
||||
if (this->period.trigger == TimerGameRealtime::Trigger::Unpaused && _pause_mode.Any()) return;
|
||||
|
||||
this->storage.elapsed += delta;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user