Codechange: use scoped enums for timer enumerations, rename one enum

This commit is contained in:
Rubidium
2026-01-17 10:54:17 +01:00
committed by rubidium42
parent 7092162a97
commit 03c24810b1
30 changed files with 95 additions and 93 deletions
+2 -2
View File
@@ -962,7 +962,7 @@ static bool IsVehicleTypeDisabled(VehicleType type, bool ai)
}
/** Daily check to offer an exclusive engine preview to the companies. */
static const IntervalTimer<TimerGameCalendar> _calendar_engines_daily({TimerGameCalendar::DAY, TimerGameCalendar::Priority::ENGINE}, [](auto)
static const IntervalTimer<TimerGameCalendar> _calendar_engines_daily({TimerGameCalendar::Trigger::Day, TimerGameCalendar::Priority::Engine}, [](auto)
{
for (Company *c : Company::Iterate()) {
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, TimerGameCalendar::date);
@@ -1187,7 +1187,7 @@ void CalendarEnginesMonthlyLoop()
}
}
static const IntervalTimer<TimerGameCalendar> _calendar_engines_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::ENGINE}, [](auto)
static const IntervalTimer<TimerGameCalendar> _calendar_engines_monthly({TimerGameCalendar::Trigger::Month, TimerGameCalendar::Priority::Engine}, [](auto)
{
CalendarEnginesMonthlyLoop();
});