mirror of
https://github.com/AlexMacocian/MonoGame.ImGuiNet.git
synced 2026-07-15 14:39:30 +00:00
Working C# version of C++ widget samples original ported by withoutaface (cleaned up for MonoGame.ImGuiNet)
This commit is contained in:
@@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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# Visual Studio Version 17
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VisualStudioVersion = 17.6.33717.318
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VisualStudioVersion = 17.6.33717.318
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Monogame.ImGuiNet", "MonoGame.ImGuiNet\Monogame.ImGuiNet.csproj", "{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Monogame.ImGuiNet", "MonoGame.ImGuiNet\Monogame.ImGuiNet.csproj", "{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Monogame.ImGuiNetSamples", "Monogame.ImGuiNetSamples\Monogame.ImGuiNetSamples.csproj", "{36565BA0-242D-4DD1-B184-841E349CFFC8}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -15,6 +17,10 @@ Global
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.Build.0 = Release|Any CPU
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{0A0C88C8-0E2C-4B1A-BF69-8D67F97F37C6}.Release|Any CPU.Build.0 = Release|Any CPU
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{36565BA0-242D-4DD1-B184-841E349CFFC8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{36565BA0-242D-4DD1-B184-841E349CFFC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{36565BA0-242D-4DD1-B184-841E349CFFC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{36565BA0-242D-4DD1-B184-841E349CFFC8}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@@ -0,0 +1,36 @@
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-mgcb": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb"
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]
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},
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"dotnet-mgcb-editor": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor"
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]
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},
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"dotnet-mgcb-editor-linux": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-linux"
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]
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},
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"dotnet-mgcb-editor-windows": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-windows"
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]
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},
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"dotnet-mgcb-editor-mac": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-mac"
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]
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}
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}
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}
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@@ -0,0 +1,34 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin suzanne.fbx
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/importer:FbxImporter
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/processor:ModelProcessor
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/processorParam:ColorKeyColor=0,0,0,0
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/processorParam:ColorKeyEnabled=True
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/processorParam:DefaultEffect=BasicEffect
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/processorParam:GenerateMipmaps=True
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/processorParam:GenerateTangentFrames=False
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/processorParam:PremultiplyTextureAlpha=True
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/processorParam:PremultiplyVertexColors=True
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/processorParam:ResizeTexturesToPowerOfTwo=False
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/processorParam:RotationX=0
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/processorParam:RotationY=0
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/processorParam:RotationZ=0
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/processorParam:Scale=1
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/processorParam:SwapWindingOrder=False
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/processorParam:TextureFormat=Compressed
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/build:suzanne.fbx
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After Width: | Height: | Size: 256 KiB |
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After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,33 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Icon.ico" />
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<None Remove="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Icon.ico" />
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<EmbeddedResource Include="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame.ImGuiNet\Monogame.ImGuiNet.csproj" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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<Exec Command="dotnet tool restore" />
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</Target>
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</Project>
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@@ -0,0 +1,3 @@
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using var game = new Monogame.ImGuiNetSamples.Game1();
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game.Run();
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@@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="1.0.0.0" name="Monogame.ImGuiNetSamples"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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</security>
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</trustInfo>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- A list of the Windows versions that this application has been tested on and is
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is designed to work with. Uncomment the appropriate elements and Windows will
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automatically selected the most compatible environment. -->
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<!-- Windows Vista -->
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<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
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</application>
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</compatibility>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
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</windowsSettings>
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</application>
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</assembly>
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