mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
89 lines
3.7 KiB
C#
89 lines
3.7 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using MonoGame.Extended.Entities;
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using MonoGame.Extended.Sprites;
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using MonoGame.Extended.TextureAtlases;
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using Platformer.Collisions;
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using Platformer.Components;
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using World = MonoGame.Extended.Entities.World;
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namespace Platformer
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{
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public class EntityFactory
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{
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private readonly World _world;
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private readonly ContentManager _contentManager;
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public EntityFactory(World world, ContentManager contentManager)
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{
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_world = world;
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_contentManager = contentManager;
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}
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public Entity CreatePlayer(Vector2 position)
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{
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var dudeTexture = _contentManager.Load<Texture2D>("hero");
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var dudeAtlas = TextureAtlas.Create("dudeAtlas", dudeTexture, 16, 16);
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var entity = _world.CreateEntity();
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var spriteSheet = new SpriteSheet {TextureAtlas = dudeAtlas};
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AddAnimationCycle(spriteSheet, "idle", new[] {0, 1, 2, 1});
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AddAnimationCycle(spriteSheet, "walk", new[] {6, 7, 8, 9, 10, 11});
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AddAnimationCycle(spriteSheet, "jump", new[] {10, 12}, false);
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AddAnimationCycle(spriteSheet, "fall", new[] {13, 14}, false);
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AddAnimationCycle(spriteSheet, "swim", new[] {18, 19, 20, 21, 22, 23});
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AddAnimationCycle(spriteSheet, "kick", new[] {15}, false, 0.3f);
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AddAnimationCycle(spriteSheet, "punch", new[] {26}, false, 0.3f);
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AddAnimationCycle(spriteSheet, "cool", new[] {17}, false, 0.3f);
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entity.Attach(new AnimatedSprite(spriteSheet, "idle"));
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entity.Attach(new Transform2(position, 0, Vector2.One * 4));
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entity.Attach(new Body {Position = position, Size = new Vector2(32, 64), BodyType = BodyType.Dynamic});
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entity.Attach(new Player());
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return entity;
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}
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public Entity CreateBlue(Vector2 position)
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{
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var dudeTexture = _contentManager.Load<Texture2D>("blueguy");
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var dudeAtlas = TextureAtlas.Create("blueguyAtlas", dudeTexture, 16, 16);
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var entity = _world.CreateEntity();
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var spriteSheet = new SpriteSheet {TextureAtlas = dudeAtlas};
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AddAnimationCycle(spriteSheet, "idle", new[] {0, 1, 2, 3, 2, 1});
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AddAnimationCycle(spriteSheet, "walk", new[] {6, 7, 8, 9, 10, 11});
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AddAnimationCycle(spriteSheet, "jump", new[] {10, 12}, false, 1.0f);
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entity.Attach(new AnimatedSprite(spriteSheet, "idle") {Effect = SpriteEffects.FlipHorizontally});
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entity.Attach(new Transform2(position, 0, Vector2.One * 4));
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entity.Attach(new Body {Position = position, Size = new Vector2(32, 64), BodyType = BodyType.Dynamic});
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entity.Attach(new Enemy());
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return entity;
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}
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private void AddAnimationCycle(SpriteSheet spriteSheet, string name, int[] frames, bool isLooping = true, float frameDuration = 0.1f)
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{
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var cycle = new SpriteSheetAnimationCycle();
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foreach (var f in frames)
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{
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cycle.Frames.Add(new SpriteSheetAnimationFrame(f, frameDuration));
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}
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cycle.IsLooping = isLooping;
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spriteSheet.Cycles.Add(name, cycle);
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}
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public void CreateTile(int x, int y, int width, int height)
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{
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var entity = _world.CreateEntity();
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entity.Attach(new Body
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{
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Position = new Vector2(x * width + width * 0.5f, y * height + height * 0.5f),
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Size = new Vector2(width, height),
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BodyType = BodyType.Static
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});
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}
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}
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} |