mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-21 01:39:32 +00:00
0fe1064217
* Make CurrentFrame return the actual frame index from the source atlas * Start the animation controller playing, don't make the consumer manually call it initially * Play is automatically called in the controller ctor * Added property to get name of current animation * Only copy reference files if user opts in by specifying property in csproj * Update Kni solution to new project structure * Update Fna solution to new project structure * Bump version number to 4.0.0 * Update release workflow * Remove old test
15 lines
617 B
XML
15 lines
617 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Target Name="CopyMonoGameExtendedDlls"
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BeforeTargets="RunContentBuilder;BeforeBuild"
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Condition="'$(MonoGameExtendedPipelineReferencePath)' != ''">
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<ItemGroup>
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<DLLsToCopy Include="$(MSBuildThisFileDirectory)\..\tools\*.dll" />
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</ItemGroup>
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<Copy SourceFiles="@(DLLsToCopy)"
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DestinationFolder="$(MonoGameExtendedPipelineReferencePath)"
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OverwriteReadOnlyFiles="true"
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SkipUnchangedFiles="true" />
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</Target>
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</Project>
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