Files
MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/MonoGame.Extended.Content.Pipeline.targets
T
Christopher Whitley 0fe1064217 Merge Release into Develop (#912)
* Make CurrentFrame return the actual frame index from the source atlas

* Start the animation controller playing, don't make the consumer manually call it initially

* Play is automatically called in the controller ctor

* Added property to get name of current animation

* Only copy reference files if user opts in by specifying property in csproj

* Update Kni solution to new project structure

* Update Fna solution to new project structure

* Bump version number to 4.0.0

* Update release workflow

* Remove old test
2024-07-08 18:27:54 -04:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="CopyMonoGameExtendedDlls"
BeforeTargets="RunContentBuilder;BeforeBuild"
Condition="'$(MonoGameExtendedPipelineReferencePath)' != ''">
<ItemGroup>
<DLLsToCopy Include="$(MSBuildThisFileDirectory)\..\tools\*.dll" />
</ItemGroup>
<Copy SourceFiles="@(DLLsToCopy)"
DestinationFolder="$(MonoGameExtendedPipelineReferencePath)"
OverwriteReadOnlyFiles="true"
SkipUnchangedFiles="true" />
</Target>
</Project>