Files
MonoGame.Extended/Source/Sandbox/Sandbox.csproj
T

104 lines
4.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{B7965D5F-83D2-4C04-B9FE-7D5FBF365F93}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Sandbox</RootNamespace>
<AssemblyName>Sandbox</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<MonoGameContentBuilderExe>
</MonoGameContentBuilderExe>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Windows\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Windows\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Compile Include="SandboxGame.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Zombie.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Content\Fonts\courier-new-32.fnt" />
<None Include="Content\Sprites\zombie-animations.aa" />
<None Include="Content\Tilesets\free-tileset.json" />
<None Include="Content\Tilesets\isometric.tmx" />
<None Include="Content\Tilesets\level01.tmx" />
<None Include="Content\read-me.md" />
<Content Include="Content\Sprites\fireball.png" />
<Content Include="Content\Fonts\courier-new-32_0.png" />
<Content Include="Content\Tilesets\free-tileset.png" />
<Content Include="Content\Backgrounds\hills.png" />
<Content Include="Content\Backgrounds\Hills_1.png" />
<Content Include="Content\Backgrounds\Hills_2.png" />
<Content Include="Content\Backgrounds\Hills_3.png" />
<Content Include="Content\Backgrounds\Hills_4.png" />
<Content Include="Content\Backgrounds\Hills_Couds.png" />
<Content Include="Content\Backgrounds\Hills_Sky.png" />
<Content Include="Content\Tilesets\isometric_tileset.png" />
<Content Include="Content\Sprites\shadedDark42.png" />
<Content Include="Content\Sprites\stump.png" />
<Content Include="Content\Tilesets\test-tileset.png" />
<Content Include="Content\Sprites\zombie.png" />
<Content Include="Icon.ico" />
<None Include="Content\Tilesets\test-tileset-atlas.json" />
<None Include="Content\Tilesets\test-tileset-left-down.tmx" />
<None Include="Content\Tilesets\test-tileset-left-up.tmx" />
<None Include="Content\Tilesets\test-tileset-map1.tmx" />
<None Include="Content\Tilesets\test-tileset-right-down.tmx" />
<None Include="Content\Tilesets\test-tileset-right-up.tmx" />
<None Include="Content\Sprites\zombie-atlas.json" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
<Project>{41724C52-3D50-45BB-81EB-3C8A247EAFD1}</Project>
<Name>MonoGame.Extended</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>