Files
MonoGame.Extended/Source/MonoGame.Extended.Tests/MonoGame.Extended.Tests.csproj
T

79 lines
3.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CEF2144F-7E98-45A5-BE08-E6DBC307A5C1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MonoGame.Extended.Tests</RootNamespace>
<AssemblyName>MonoGame.Extended.Tests</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="NSubstitute, Version=1.8.2.0, Culture=neutral, PublicKeyToken=92dd2e9066daa5ca">
<HintPath>..\packages\NSubstitute.1.8.2.0\lib\net45\NSubstitute.dll</HintPath>
</Reference>
<Reference Include="nunit.framework, Version=2.6.4.14350, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77">
<HintPath>..\packages\NUnit.2.6.4\lib\nunit.framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MockGameWindow.cs" />
<Compile Include="Shapes\CircleTests.cs" />
<Compile Include="Sprites\SpriteTests.cs" />
<Compile Include="TextureAtlases\TextureAtlasTests.cs" />
<Compile Include="ViewportAdapters\BoxingViewportAdapterTests.cs" />
<Compile Include="Camera2DTests.cs" />
<Compile Include="ViewportAdapters\DefaultViewportAdapterTests.cs" />
<Compile Include="TextureAtlases\TextureRegion2DTests.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TestHelper.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
<Project>{41724C52-3D50-45BB-81EB-3C8A247EAFD1}</Project>
<Name>MonoGame.Extended</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>