Files
MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/ContentLogger.cs
T

14 lines
314 B
C#

using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline
{
public class ContentLogger
{
public static ContentBuildLogger Logger { get; set; }
public static void Log(string message)
{
Logger?.LogMessage(message);
}
}
}