Files
MonoGame.Extended/Source/Demos/Platformer/Systems/WorldSystem.cs
T

47 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using MonoGame.Extended;
using MonoGame.Extended.Entities.Legacy;
using Platformer.Collisions;
namespace Platformer.Systems
{
[Aspect(AspectType.All, typeof(Body), typeof(Transform2))]
[EntitySystem(GameLoopType.Update, Layer = 0)]
public class WorldSystem : EntityProcessingSystem
{
private readonly World _world;
public WorldSystem()
{
_world = new World(new Vector2(0, 60));// {OnCollision = OnCollision};
}
public override void OnEntityAdded(Entity entity)
{
var body = entity.Get<Body>();
_world.AddBody(body);
}
public override void OnEntityRemoved(Entity entity)
{
var body = entity.Get<Body>();
_world.RemoveBody(body);
}
protected override void Process(GameTime gameTime)
{
var elapsedSeconds = gameTime.GetElapsedSeconds();
_world.Update(elapsedSeconds);
base.Process(gameTime);
}
protected override void Process(GameTime gameTime, Entity entity)
{
var transform = entity.Get<Transform2>();
var body = entity.Get<Body>();
transform.Position = body.Position;
}
}
}