mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
74 lines
3.7 KiB
C#
74 lines
3.7 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using MonoGame.Extended.Animations;
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using MonoGame.Extended.Animations.SpriteSheets;
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using MonoGame.Extended.Entities.Legacy;
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using MonoGame.Extended.TextureAtlases;
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using Platformer.Collisions;
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using Platformer.Components;
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namespace Platformer
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{
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public class EntityFactory
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{
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private readonly EntityManager _entityManager;
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private readonly ContentManager _contentManager;
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public EntityFactory(EntityManager entityManager, ContentManager contentManager)
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{
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_entityManager = entityManager;
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_contentManager = contentManager;
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}
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public Entity CreatePlayer(Vector2 position)
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{
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var dudeTexture = _contentManager.Load<Texture2D>("hero");
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var dudeAtlas = TextureAtlas.Create("dudeAtlas", dudeTexture, 16, 16);
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var entity = _entityManager.CreateEntity();
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var animationFactory = new SpriteSheetAnimationFactory(dudeAtlas);
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animationFactory.Add("idle", new SpriteSheetAnimationData(new[] { 0, 1, 2, 1 }));
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animationFactory.Add("walk", new SpriteSheetAnimationData(new[] { 6, 7, 8, 9, 10, 11 }, frameDuration: 0.1f));
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animationFactory.Add("jump", new SpriteSheetAnimationData(new[] { 10, 12 }, frameDuration: 1.0f, isLooping: false));
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animationFactory.Add("fall", new SpriteSheetAnimationData(new[] { 13, 14 }, frameDuration: 1.0f, isLooping: false));
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animationFactory.Add("swim", new SpriteSheetAnimationData(new[] { 18, 19, 20, 21, 22, 23 }));
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animationFactory.Add("kick", new SpriteSheetAnimationData(new[] { 15 }, frameDuration: 0.3f, isLooping: false));
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animationFactory.Add("punch", new SpriteSheetAnimationData(new[] { 26 }, frameDuration: 0.3f, isLooping: false));
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animationFactory.Add("cool", new SpriteSheetAnimationData(new[] { 17 }, frameDuration: 0.3f, isLooping: false));
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entity.Attach(new AnimatedSprite(animationFactory, "idle"));
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entity.Attach(new Transform2(position, 0, Vector2.One * 4));
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entity.Attach(new Body { Position = position, Size = new Vector2(32, 64), BodyType = BodyType.Dynamic });
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entity.Attach<Player>();
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return entity;
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}
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public Entity CreateBlue(Vector2 position)
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{
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var dudeTexture = _contentManager.Load<Texture2D>("blueguy");
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var dudeAtlas = TextureAtlas.Create("blueguyAtlas", dudeTexture, 16, 16);
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var entity = _entityManager.CreateEntity();
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var animationFactory = new SpriteSheetAnimationFactory(dudeAtlas);
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animationFactory.Add("idle", new SpriteSheetAnimationData(new[] { 0, 1, 2, 3, 2, 1 }));
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animationFactory.Add("walk", new SpriteSheetAnimationData(new[] { 6, 7, 8, 9, 10, 11 }, frameDuration: 0.1f));
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animationFactory.Add("jump", new SpriteSheetAnimationData(new[] { 10, 12 }, frameDuration: 1.0f, isLooping: false));
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entity.Attach(new AnimatedSprite(animationFactory, "idle"));
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entity.Attach(new Transform2(position, 0, Vector2.One * 4));
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entity.Attach(new Body { Position = position, Size = new Vector2(32, 64), BodyType = BodyType.Dynamic });
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return entity;
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}
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public void CreateTile(int x, int y, int width, int height)
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{
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var entity = _entityManager.CreateEntity();
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entity.Attach(new Body
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{
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Position = new Vector2(x * width + width * 0.5f, y * height + height * 0.5f),
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Size = new Vector2(width, height),
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BodyType = BodyType.Static
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});
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}
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}
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} |