mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using System;
|
|
|
|
namespace MonoGame.Extended.Particles.Modifiers
|
|
{
|
|
public class VelocityColorModifier : Modifier
|
|
{
|
|
public HslColor StationaryColor { get; set; }
|
|
public HslColor VelocityColor { get; set; }
|
|
public float VelocityThreshold { get; set; }
|
|
|
|
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
|
|
{
|
|
var velocityThreshold2 = VelocityThreshold*VelocityThreshold;
|
|
|
|
while (iterator.HasNext)
|
|
{
|
|
var particle = iterator.Next();
|
|
var velocity2 = particle->Velocity.X*particle->Velocity.X +
|
|
particle->Velocity.Y*particle->Velocity.Y;
|
|
var deltaColor = VelocityColor - StationaryColor;
|
|
|
|
if (velocity2 >= velocityThreshold2)
|
|
VelocityColor.CopyTo(out particle->Color);
|
|
else
|
|
{
|
|
var t = (float) Math.Sqrt(velocity2)/VelocityThreshold;
|
|
|
|
particle->Color = new HslColor(
|
|
deltaColor.H*t + StationaryColor.H,
|
|
deltaColor.S*t + StationaryColor.S,
|
|
deltaColor.L*t + StationaryColor.L);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |