Files
MonoGame.Extended/Source/Tests/MonoGame.Extended.Entities.Tests/ComponentMapperTests.cs
T
2018-06-22 22:59:52 +10:00

60 lines
1.5 KiB
C#

using Xunit;
namespace MonoGame.Extended.Entities.Tests
{
public class ComponentMapperTests
{
[Fact]
public void CreateComponentMapper()
{
var mapper = new ComponentMapper<object>(0, _ => {});
Assert.Equal(typeof(object), mapper.ComponentType);
Assert.Empty(mapper.Components);
}
[Fact]
public void PutAndGetComponent()
{
const int entityId = 3;
var mapper = new ComponentMapper<Transform2>(1, _ => { });
var component = new Transform2();
mapper.Put(entityId, component);
Assert.Equal(typeof(Transform2), mapper.ComponentType);
Assert.True(mapper.Components.Count >= 1);
Assert.Same(component, mapper.Get(entityId));
}
[Fact]
public void DeleteComponent()
{
const int entityId = 1;
var mapper = new ComponentMapper<Transform2>(2, _ => { });
var component = new Transform2();
mapper.Put(entityId, component);
mapper.Delete(entityId);
Assert.False(mapper.Has(entityId));
}
[Fact]
public void HasComponent()
{
const int entityId = 0;
var mapper = new ComponentMapper<Transform2>(3, _ => { });
var component = new Transform2();
Assert.False(mapper.Has(entityId));
mapper.Put(entityId, component);
Assert.True(mapper.Has(entityId));
}
}
}