mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
e962cec448
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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public class TiledMapTilesetTileContent
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{
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public TiledMapTilesetTileContent()
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{
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Properties = new List<TiledMapPropertyContent>();
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Type = string.Empty;
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}
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[XmlAttribute(AttributeName = "id")]
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public int LocalIdentifier { get; set; }
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[XmlAttribute(AttributeName = "type")]
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public string Type { get; set; }
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[XmlElement(ElementName = "image")]
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public TiledMapImageContent Image { get; set; }
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[XmlArray("objectgroup")]
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[XmlArrayItem("object")]
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public List<TiledMapObjectContent> Objects { get; set; }
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[XmlArray("animation")]
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[XmlArrayItem("frame")]
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public List<TiledMapTilesetTileAnimationFrameContent> Frames { get; set; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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public override string ToString()
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{
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return LocalIdentifier.ToString();
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}
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}
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} |