Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/Tiled/ContentWriterExtensions.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

21 lines
683 B
C#

using System.Collections.Generic;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using MonoGame.Extended.Tiled.Serialization;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
public static class ContentWriterExtensions
{
// ReSharper disable once SuggestBaseTypeForParameter
public static void WriteTiledMapProperties(this ContentWriter writer, IReadOnlyCollection<TiledMapPropertyContent> value)
{
writer.Write(value.Count);
foreach (var property in value)
{
writer.Write(property.Name);
writer.Write(property.Value);
}
}
}
}