mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
e962cec448
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
21 lines
683 B
C#
21 lines
683 B
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
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using MonoGame.Extended.Tiled.Serialization;
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namespace MonoGame.Extended.Content.Pipeline.Tiled
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{
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public static class ContentWriterExtensions
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{
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// ReSharper disable once SuggestBaseTypeForParameter
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public static void WriteTiledMapProperties(this ContentWriter writer, IReadOnlyCollection<TiledMapPropertyContent> value)
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{
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writer.Write(value.Count);
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foreach (var property in value)
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{
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writer.Write(property.Name);
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writer.Write(property.Value);
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}
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}
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}
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}
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