Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/TextureAtlases/TexturePackerSize.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

18 lines
373 B
C#

using Newtonsoft.Json;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
public class TexturePackerSize
{
[JsonProperty("w")]
public int Width { get; set; }
[JsonProperty("h")]
public int Height { get; set; }
public override string ToString()
{
return $"{Width} {Height}";
}
}
}