mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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* artemis ecs * Working on StarWarrior * Refactor for bugs * demo works :) * Fix pool bug * Fix string typo * ObjectPool garbage optimization * Aspect attribute * Remove BigInteger * Fix demo * Refactor for events * wip on platformer demo * Fix typo
112 lines
3.9 KiB
C#
112 lines
3.9 KiB
C#
// Original code dervied from:
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// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/System/EntitySystem.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="EntitySystem.cs" company="GAMADU.COM">
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// Copyright © 2013 GAMADU.COM. Contains rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of GAMADU.COM.
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// </copyright>
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// <summary>
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// Base of all Entity Systems. Provide basic functionalities.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace MonoGame.Extended.Entities
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{
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public abstract class EntitySystem
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{
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private TimeSpan _timer;
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internal EntityComponentSystemManager Manager;
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public bool IsEnabled { get; set; }
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public Game Game => Manager.Game;
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public GraphicsDevice GraphicsDevice => Manager.GraphicsDevice;
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public EntityManager EntityManager => Manager.EntityManager;
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public TimeSpan ProcessingDelay { get; set; }
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protected EntitySystem()
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{
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IsEnabled = true;
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_timer = TimeSpan.Zero;
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}
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public virtual void Initialize()
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{
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}
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public virtual void LoadContent()
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{
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}
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public virtual void UnloadContent()
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{
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}
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internal void ProcessInternal(GameTime gameTime)
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{
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if (!CheckProcessing(gameTime))
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return;
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Begin(gameTime);
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Process(gameTime);
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End(gameTime);
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}
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public void Toggle()
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{
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IsEnabled = !IsEnabled;
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}
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protected virtual void Begin(GameTime gameTime)
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{
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}
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protected virtual bool CheckProcessing(GameTime gameTime)
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{
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// ReSharper disable once InvertIf
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if (ProcessingDelay != TimeSpan.Zero)
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{
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_timer += gameTime.ElapsedGameTime;
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if (_timer <= ProcessingDelay)
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return false;
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_timer -= ProcessingDelay;
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}
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return IsEnabled;
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}
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protected virtual void Process(GameTime gameTime)
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{
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}
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protected virtual void End(GameTime gameTime)
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{
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}
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}
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} |