Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Serialization/TiledMapLayerContent.cs
T
Dylan WilsonandGitHub e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

46 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
[XmlInclude(typeof(TiledMapTileLayerContent))]
[XmlInclude(typeof(TiledMapImageLayerContent))]
[XmlInclude(typeof(TiledMapObjectLayerContent))]
public abstract class TiledMapLayerContent
{
protected TiledMapLayerContent(TiledMapLayerType type)
{
Type = type;
Opacity = 1.0f;
Visible = true;
Properties = new List<TiledMapPropertyContent>();
}
[XmlAttribute(AttributeName = "name")]
public string Name { get; set; }
[XmlAttribute(AttributeName = "opacity")]
public float Opacity { get; set; }
[XmlAttribute(AttributeName = "visible")]
public bool Visible { get; set; }
[XmlAttribute(AttributeName = "offsetx")]
public float OffsetX { get; set; }
[XmlAttribute(AttributeName = "offsety")]
public float OffsetY { get; set; }
[XmlArray("properties")]
[XmlArrayItem("property")]
public List<TiledMapPropertyContent> Properties { get; set; }
[XmlIgnore]
public TiledMapLayerType Type { get; }
public override string ToString()
{
return Name;
}
}
}