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amacocian/MonoGame.Extended
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mirror of https://github.com/AlexMacocian/MonoGame.Extended.git synced 2026-07-24 12:06:37 +00:00
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MonoGame.Extended/Source/MonoGame.Extended.Entities
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Lucas Girouard-Stranks 892caee223 Use PrivateAssets for NuGet
2020-08-18 20:53:17 -04:00
..
Systems
merged develop and fixed the very broken demos
2018-07-04 21:50:01 +10:00
Aspect.cs
it's pretty darn close to fast
2018-06-22 22:59:52 +10:00
AspectBuilder.cs
cleaned up renaming bitvector32 code
2018-07-12 20:40:17 +10:00
BitArrayExtensions.cs
created raindrops demo to test new ecs
2018-06-28 23:20:08 +10:00
ComponentManager.cs
fireballs killing zombies and stuff
2018-07-30 20:55:15 +10:00
ComponentMapper.cs
fireballs killing zombies and stuff
2018-07-30 20:55:15 +10:00
ComponentType.cs
making progress on the new ecs framework
2018-06-09 23:09:06 +10:00
Entity.cs
fireballs killing zombies and stuff
2018-07-30 20:55:15 +10:00
EntityManager.cs
Don't add entity to _removedEntities if it is already there (#658)
2020-02-29 20:48:49 +10:00
EntitySubscription.cs
cleaned up renaming bitvector32 code
2018-07-12 20:40:17 +10:00
MonoGame.Extended.Entities.csproj
Use PrivateAssets for NuGet
2020-08-18 20:53:17 -04:00
World.cs
ensure systems cleanup on world dispose (#611)
2019-07-01 14:44:06 +10:00
WorldBuilder.cs
cleaning the api
2018-06-27 21:41:05 +10:00
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