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21 lines
561 B
C#
21 lines
561 B
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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namespace MonoGame.Extended.Tiled
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{
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public sealed class TiledMapEllipseObject : TiledMapObject
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{
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public Vector2 Center { get; }
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public float RadiusX { get; }
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public float RadiusY { get; }
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internal TiledMapEllipseObject(ContentReader input)
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: base(input)
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{
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RadiusX = Size.Width / 2.0f;
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RadiusY = Size.Height / 2.0f;
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Center = new Vector2(Position.X + RadiusX, Position.Y);
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}
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}
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}
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