Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/ContentReaderExtensions.cs
T

20 lines
523 B
C#

using Microsoft.Xna.Framework.Content;
namespace MonoGame.Extended.Tiled
{
public static class ContentReaderExtensions
{
public static void ReadTiledMapProperties(this ContentReader reader, TiledMapProperties properties)
{
var count = reader.ReadInt32();
for (var i = 0; i < count; i++)
{
var key = reader.ReadString();
var value = reader.ReadString();
properties[key] = value;
}
}
}
}