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MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline
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Dylan Wilson 436785923e massive refactor and partial implementation of animated object tiles
2016-11-11 23:28:23 +10:00
..
Animations
reorganized some code and implemented a generic tween class
2016-04-29 22:32:31 +10:00
BitmapFonts
replaced the custom vector class with a standard vector2
2016-03-18 21:46:14 +10:00
Properties
fleshing out custom content pipeline
2015-07-23 14:06:33 +10:00
TextureAtlases
Minor bugs in TextureAtlases (#293)
2016-11-07 09:36:37 +10:00
Tiled
massive refactor and partial implementation of animated object tiles
2016-11-11 23:28:23 +10:00
ContentImporterResult.cs
minor code cleanup
2015-12-11 07:59:42 +10:00
ContentWriterExtensions.cs
use monogame PCL for everything
2016-03-12 17:09:25 -08:00
MonoGame.Extended.Content.Pipeline.csproj
massive refactor and partial implementation of animated object tiles
2016-11-11 23:28:23 +10:00
packages.config
downgraded NUnit back to 2.6.4 so that it's compatible with our TeamCity build server version
2016-03-15 20:26:13 +10:00
PathExtensions.cs
massive refactor and partial implementation of animated object tiles
2016-11-11 23:28:23 +10:00
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