mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
70 lines
1.7 KiB
C#
70 lines
1.7 KiB
C#
using Xunit;
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namespace MonoGame.Extended.Entities.Tests
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{
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public class ComponentManagerTests
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{
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[Fact]
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public void CreateComponentManager()
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{
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var manager = new ComponentManager();
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}
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}
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public class ComponentMapperTests
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{
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[Fact]
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public void CreateComponentMapper()
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{
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var mapper = new ComponentMapper<object>();
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Assert.Equal(typeof(object), mapper.ComponentType);
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Assert.Empty(mapper.Components);
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}
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[Fact]
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public void PutAndGetComponent()
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{
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const int entityId = 3;
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var mapper = new ComponentMapper<Transform2>();
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var component = new Transform2();
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mapper.Put(entityId, component);
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Assert.Equal(typeof(Transform2), mapper.ComponentType);
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Assert.True(mapper.Components.Count >= 1);
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Assert.Same(component, mapper.Get(entityId));
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}
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[Fact]
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public void DeleteComponent()
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{
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const int entityId = 1;
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var mapper = new ComponentMapper<Transform2>();
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var component = new Transform2();
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mapper.Put(entityId, component);
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mapper.Delete(entityId);
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Assert.False(mapper.Has(entityId));
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}
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[Fact]
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public void HasComponent()
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{
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const int entityId = 0;
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var mapper = new ComponentMapper<Transform2>();
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var component = new Transform2();
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Assert.False(mapper.Has(entityId));
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mapper.Put(entityId, component);
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Assert.True(mapper.Has(entityId));
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}
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}
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} |