mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
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using System;
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namespace MonoGame.Extended.Entities
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{
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public class ComponentType : IEquatable<ComponentType>
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{
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public ComponentType(Type type, int index)
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{
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Type = type;
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Index = index;
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}
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public Type Type { get; }
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public int Index { get; }
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public bool Equals(ComponentType other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Index == other.Index;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((ComponentType) obj);
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}
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public override int GetHashCode()
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{
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return Index;
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}
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public static bool operator ==(ComponentType left, ComponentType right)
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{
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return Equals(left, right);
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}
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public static bool operator !=(ComponentType left, ComponentType right)
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{
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return !Equals(left, right);
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}
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}
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}
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