Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiTextBox.cs
T

136 lines
4.5 KiB
C#

using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended.Input.InputListeners;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public class GuiTextBox : GuiControl
{
public GuiTextBox()
: this(backgroundRegion: null, text: string.Empty)
{
}
public GuiTextBox(TextureRegion2D backgroundRegion)
: this(backgroundRegion: backgroundRegion, text: string.Empty)
{
}
public GuiTextBox(TextureRegion2D backgroundRegion, string text)
: base(backgroundRegion)
{
Text = text;
}
public int SelectionStart { get; set; }
public char? PasswordCharacter { get; set; }
public override void OnPointerDown(IGuiContext context, GuiPointerEventArgs args)
{
base.OnPointerDown(context, args);
SelectionStart = FindNearestGlyphIndex(context, args.Position);
_isCaretVisible = true;
}
private int FindNearestGlyphIndex(IGuiContext context, Point position)
{
var font = Font ?? context.DefaultFont;
var textInfo = GetTextInfo(context, Text);
var glyphs = font.GetGlyphs(textInfo.Text, textInfo.Position);
for (var i = 0; i < glyphs.Length; i++)
{
var glyph = glyphs[i];
var glyphMiddle = (int)(glyph.Position.X + glyph.FontRegion.Width * 0.5f);
if (position.X >= glyphMiddle)
continue;
return i;
}
return glyphs.Length;
}
public override void OnKeyPressed(IGuiContext context, KeyboardEventArgs args)
{
base.OnKeyPressed(context, args);
switch (args.Key)
{
case Keys.Back:
if (SelectionStart > 0 && Text.Length > 0)
{
SelectionStart--;
Text = Text.Remove(SelectionStart, 1);
}
break;
case Keys.Delete:
if (SelectionStart < Text.Length)
Text = Text.Remove(SelectionStart, 1);
break;
case Keys.Left:
if (SelectionStart > 0)
SelectionStart--;
break;
case Keys.Right:
if (SelectionStart < Text.Length)
SelectionStart++;
break;
default:
if (args.Character != null)
{
SelectionStart++;
Text += args.Character;
}
break;
}
_isCaretVisible = true;
}
private const float _caretBlinkRate = 0.53f;
private float _nextCaretBlink = _caretBlinkRate;
private bool _isCaretVisible = true;
protected override void DrawText(IGuiContext context, IGuiRenderer renderer, float deltaSeconds, TextInfo textInfo)
{
if (PasswordCharacter.HasValue)
textInfo = GetTextInfo(context, new string(PasswordCharacter.Value, textInfo.Text.Length));
var caretRectangle = textInfo.Font.GetStringRectangle(textInfo.Text.Substring(0, SelectionStart), textInfo.Position);
// TODO: Finish the caret position stuff when it's outside the clipping rectangle
if (caretRectangle.Right > ClippingRectangle.Right)
textInfo.Position.X -= caretRectangle.Right - ClippingRectangle.Right;
caretRectangle.X = caretRectangle.Right < ClippingRectangle.Right ? caretRectangle.Right : ClippingRectangle.Right;
caretRectangle.Width = 1;
if (caretRectangle.Left < ClippingRectangle.Left)
{
textInfo.Position.X += ClippingRectangle.Left - caretRectangle.Left;
caretRectangle.X = ClippingRectangle.Left;
}
base.DrawText(context, renderer, deltaSeconds, textInfo);
if (IsFocused)
{
if (_isCaretVisible)
renderer.DrawRectangle(caretRectangle, TextColor);
_nextCaretBlink -= deltaSeconds;
if (_nextCaretBlink <= 0)
{
_isCaretVisible = !_isCaretVisible;
_nextCaretBlink = _caretBlinkRate;
}
}
}
}
}