Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapProcessor.cs
T

348 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Utilities;
using CompressionMode = System.IO.Compression.CompressionMode;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
[ContentProcessor(DisplayName = "Tiled Map Processor - MonoGame.Extended")]
public class TiledMapProcessor : ContentProcessor<TiledMapContent, TiledMapContent>
{
public override TiledMapContent Process(TiledMapContent map, ContentProcessorContext context)
{
ContentLogger.Logger = context.Logger;
var previousWorkingDirectory = Environment.CurrentDirectory;
var newWorkingDirectory = Path.GetDirectoryName(map.FilePath);
if (string.IsNullOrEmpty(newWorkingDirectory))
throw new NullReferenceException();
Environment.CurrentDirectory = newWorkingDirectory;
foreach (var layer in map.Layers)
{
var imageLayer = layer as TiledMapImageLayerContent;
if (imageLayer != null)
{
ContentLogger.Log($"Processing image layer '{imageLayer.Name}'");
//layer.Models = new[] { CreateImageLayerModel(imageLayer) };
ContentLogger.Log($"Processed image layer '{imageLayer.Name}'");
}
var tileLayer = layer as TiledMapTileLayerContent;
if (tileLayer != null)
{
var data = tileLayer.Data;
var encodingType = data.Encoding ?? "xml";
var compressionType = data.Compression ?? "xml";
ContentLogger.Log($"Processing tile layer '{tileLayer.Name}': Encoding: '{encodingType}', Compression: '{compressionType}'");
var tileData = DecodeTileLayerData(encodingType, tileLayer);
var tiles = CreateTiles(map.RenderOrder, map.Width, map.Height, tileData);
tileLayer.Tiles = tiles;
//layer.Models = CreateTileLayerModels(map, tileLayer.Name, tiles).ToArray();
ContentLogger.Log($"Processed tile layer '{tileLayer}': {tiles.Length} tiles");
}
}
Environment.CurrentDirectory = previousWorkingDirectory;
return map;
}
private static List<TiledMapTileContent> DecodeTileLayerData(string encodingType, TiledMapTileLayerContent tileLayer)
{
List<TiledMapTileContent> tiles;
switch (encodingType)
{
case "xml":
tiles = tileLayer.Data.Tiles;
break;
case "csv":
tiles = DecodeCommaSeperatedValuesData(tileLayer.Data);
break;
case "base64":
tiles = DecodeBase64Data(tileLayer.Data, tileLayer.Width, tileLayer.Height);
break;
default:
throw new NotSupportedException($"The tile layer encoding '{encodingType}' is not supported.");
}
return tiles;
}
private static TiledMapTile[] CreateTiles(TiledMapTileDrawOrderContent renderOrder, int mapWidth, int mapHeight, List<TiledMapTileContent> tileData)
{
TiledMapTile[] tiles;
switch (renderOrder)
{
case TiledMapTileDrawOrderContent.LeftDown:
tiles = CreateTilesInLeftDownOrder(tileData, mapWidth, mapHeight).ToArray();
break;
case TiledMapTileDrawOrderContent.LeftUp:
tiles = CreateTilesInLeftUpOrder(tileData, mapWidth, mapHeight).ToArray();
break;
case TiledMapTileDrawOrderContent.RightDown:
tiles = CreateTilesInRightDownOrder(tileData, mapWidth, mapHeight).ToArray();
break;
case TiledMapTileDrawOrderContent.RightUp:
tiles = CreateTilesInRightUpOrder(tileData, mapWidth, mapHeight).ToArray();
break;
default:
throw new NotSupportedException($"{renderOrder} is not supported.");
}
return tiles.ToArray();
}
private static IEnumerable<TiledMapTile> CreateTilesInLeftDownOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = 0; y < mapHeight; y++)
{
for (var x = mapWidth - 1; x >= 0; x--)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static IEnumerable<TiledMapTile> CreateTilesInLeftUpOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = mapHeight - 1; y >= 0; y--)
{
for (var x = mapWidth - 1; x >= 0; x--)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static IEnumerable<TiledMapTile> CreateTilesInRightDownOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = 0; y < mapHeight; y++)
{
for (var x = 0; x < mapWidth; x++)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static IEnumerable<TiledMapTile> CreateTilesInRightUpOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = mapHeight - 1; y >= 0; y--)
{
for (var x = mapWidth - 1; x >= 0; x--)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static List<TiledMapTileContent> DecodeBase64Data(TiledMapTileLayerDataContent data, int width, int height)
{
var tileList = new List<TiledMapTileContent>();
var encodedData = data.Value.Trim();
var decodedData = Convert.FromBase64String(encodedData);
using (var stream = OpenStream(decodedData, data.Compression))
{
using (var reader = new BinaryReader(stream))
{
data.Tiles = new List<TiledMapTileContent>();
for (var y = 0; y < width; y++)
{
for (var x = 0; x < height; x++)
{
var gid = reader.ReadUInt32();
tileList.Add(new TiledMapTileContent
{
GlobalIdentifier = gid
});
}
}
}
}
return tileList;
}
private static List<TiledMapTileContent> DecodeCommaSeperatedValuesData(TiledMapTileLayerDataContent data)
{
return data.Value
.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
.Select(uint.Parse)
.Select(x => new TiledMapTileContent { GlobalIdentifier = x })
.ToList();
}
private static Stream OpenStream(byte[] decodedData, string compressionMode)
{
var memoryStream = new MemoryStream(decodedData, false);
switch (compressionMode)
{
case "gzip":
return new GZipStream(memoryStream, CompressionMode.Decompress);
case "zlib":
return new ZlibStream(memoryStream, Utilities.CompressionMode.Decompress);
default:
return memoryStream;
}
}
//private static TiledMapLayerModelContent CreateImageLayerModel(TiledMapImageLayerContent imageLayer)
//{
// var model = new TiledMapLayerModelContent(imageLayer.Name, imageLayer.Image);
// // sprite/tile; same thing
// model.AddTileIndices();
// model.AddTileVertices(new Point2(imageLayer.X, imageLayer.Y));
// return model;
//}
//private static IEnumerable<TiledMapLayerModelContent> CreateTileLayerModels(TiledMapContent map, string layerName, IEnumerable<TiledMapTile> tiles)
//{
// // the code below builds the geometry (triangles) for every tile
// // for every unique tileset used by a tile in a layer, we are going to end up with a different model (list of vertices and list of indices pair)
// // we also could end up with more models if the map is very large
// // regardless, each model is going to require one draw call to render at runtime
// var modelsByTileset = new Dictionary<TiledMapTilesetContent, List<TiledMapLayerModelContent>>();
// // loop through all the tiles in the proper render order, building the geometry for each tile
// // by processing the tiles in the correct rendering order we ensure the geometry for the tiles will be rendered correctly later using the painter's algorithm
// foreach (var tile in tiles)
// {
// // get the tileset for this tile
// var tileGlobalIdentifier = tile.GlobalIdentifier;
// var tileset = map.Tilesets.FirstOrDefault(x => x.ContainsGlobalIdentifier(tileGlobalIdentifier));
// if (tileset == null)
// throw new NullReferenceException(
// $"Could not find tileset for global tile identifier '{tileGlobalIdentifier}'");
// var localTileIdentifier = tileGlobalIdentifier - tileset.FirstGlobalIdentifier;
// Debug.Assert(tileset != null);
// // check if this tile is animated
// var tilesetTile = tileset.Tiles.FirstOrDefault(x => x.LocalIdentifier == localTileIdentifier);
// var isAnimatedTile = tilesetTile?.Frames != null && tilesetTile.Frames.Count > 0;
// // check if we already have built a list of models for this tileset
// TiledMapLayerModelContent model;
// List<TiledMapLayerModelContent> models;
// if (modelsByTileset.TryGetValue(tileset, out models))
// {
// // if we found the list of models for this tileset, try to use the last model added
// // (assuming the the ones before the last are all full)
// model = models.FindLast(x => x is TiledMapLayerAnimatedModelContent == isAnimatedTile);
// // since it is possible that the correct type of model was not added yet we might have to create the correct model now
// if (model == null)
// {
// model = isAnimatedTile
// ? new TiledMapLayerAnimatedModelContent(layerName, tileset)
// : new TiledMapLayerModelContent(layerName, tileset);
// models.Add(model);
// }
// }
// else
// {
// // if we have not found the list of models for this tileset, we need to create the list and start a new model of the correct type
// models = new List<TiledMapLayerModelContent>();
// model = isAnimatedTile
// ? new TiledMapLayerAnimatedModelContent(layerName, tileset)
// : new TiledMapLayerModelContent(layerName, tileset);
// models.Add(model);
// modelsByTileset.Add(tileset, models);
// }
// // check if the current model is full
// if (model.Vertices.Count + TiledMapHelper.VerticesPerTile > TiledMapHelper.MaximumVerticesPerModel)
// {
// // if the current model is full, we need to start a new one
// model = isAnimatedTile
// ? new TiledMapLayerAnimatedModelContent(layerName, tileset)
// : new TiledMapLayerModelContent(layerName, tileset);
// models.Add(model);
// }
// // if the tile is animated, record the index of animated tile for the tilset so we can get the correct texture coordinates at runtime
// if (isAnimatedTile)
// {
// var animatedModel = (TiledMapLayerAnimatedModelContent)model;
// animatedModel.AddAnimatedTile(tilesetTile);
// }
// // fixes a problem
// if (tileset.Columns == 0)
// tileset.Columns = 1;
// // build the geometry for the tile
// var position = GetTilePosition(map, tile);
// var sourceRectangle = TiledMapHelper.GetTileSourceRectangle(localTileIdentifier, tileset.TileWidth,
// tileset.TileHeight, tileset.Columns, tileset.Margin, tileset.Spacing);
// var flipFlags = tile.Flags;
// model.AddTileIndices();
// model.AddTileVertices(position, sourceRectangle, flipFlags);
// }
// // for each tileset used in this layer
// foreach (var keyValuePair in modelsByTileset)
// {
// var models = keyValuePair.Value;
// // and for each model apart of a tileset
// foreach (var model in models)
// yield return model;
// }
//}
//private static Point2 GetTilePosition(TiledMapContent map, TiledMapTile mapTile)
//{
// switch (map.Orientation)
// {
// case TiledMapOrientationContent.Orthogonal:
// return TiledMapHelper.GetOrthogonalPosition(mapTile.X, mapTile.Y, map.TileWidth, map.TileHeight);
// case TiledMapOrientationContent.Isometric:
// return TiledMapHelper.GetIsometricPosition(mapTile.X, mapTile.Y, map.TileWidth, map.TileHeight);
// case TiledMapOrientationContent.Staggered:
// throw new NotImplementedException("Staggered maps are not yet implemented.");
// default:
// throw new NotSupportedException($"Tiled Map {map.Orientation} is not supported.");
// }
//}
}
}