mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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d008b1bd41
* Converted to use `System.Text.Json` * Remove Newtonsoft.Json Dependency Newtonsoft.Json dependency has been removed in favor of System.Text.Json * Treat MGFXO file as binary
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Microsoft.Xna.Framework.Content;
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namespace MonoGame.Extended.Serialization;
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/// <summary>
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/// Loads content from a JSON file into the <see cref="ContentManager"/> using the asset name
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/// </summary>
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/// <typeparam name="T">The type of content to load</typeparam>
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public class ContentManagerJsonConverter<T> : JsonConverter<T>
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{
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private readonly ContentManager _contentManager;
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private readonly Func<T, string> _getAssetName;
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/// <summary>
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/// Initializes a new instance of the <see cref="ContentManagerJsonConverter{T}"/> class.
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/// </summary>
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/// <param name="contentManager">The <see cref="ContentManager"/> used to load content.</param>
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/// <param name="getAssetName">A function that returns the asset name for a given instance of <typeparamref name="T"/>.</param>
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public ContentManagerJsonConverter(ContentManager contentManager, Func<T, string> getAssetName)
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{
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_contentManager = contentManager;
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_getAssetName = getAssetName;
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}
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/// <inheritdoc />
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public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(T);
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/// <inheritdoc />
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public override T Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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var assetName = reader.GetString();
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return _contentManager.Load<T>(assetName);
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}
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/// <inheritdoc />
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/// <exception cref="ArgumentNullException">
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/// Throw if <paramref name="writer"/> is <see langword="null"/>.
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/// </exception>
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public override void Write(Utf8JsonWriter writer, T value, JsonSerializerOptions options)
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{
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ArgumentNullException.ThrowIfNull(writer);
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var asset = (T)value;
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var assetName = _getAssetName(asset);
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writer.WriteStringValue(assetName);
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}
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}
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