mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-15 15:09:29 +00:00
d008b1bd41
* Converted to use `System.Text.Json` * Remove Newtonsoft.Json Dependency Newtonsoft.Json dependency has been removed in favor of System.Text.Json * Treat MGFXO file as binary
90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using MonoGame.Extended.Collections;
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using MonoGame.Extended.Gui.Controls;
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namespace MonoGame.Extended.Gui.Serialization
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{
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public class ControlStyleJsonConverter : JsonConverter<ControlStyle>
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{
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private readonly Dictionary<string, Type> _controlTypes;
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private const string _typeProperty = "Type";
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private const string _nameProperty = "Name";
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public ControlStyleJsonConverter(params Type[] customControlTypes)
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{
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_controlTypes = typeof(Control)
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.GetTypeInfo()
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.Assembly
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.ExportedTypes
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.Concat(customControlTypes)
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.Where(t => t.GetTypeInfo().IsSubclassOf(typeof(Control)))
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.ToDictionary(t => t.Name);
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}
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/// <inheritdoc />
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public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(ControlStyle);
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/// <inheritdoc />
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public override ControlStyle Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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var dictionary = JsonSerializer.Deserialize<Dictionary<string, object>>(ref reader, options);
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var name = dictionary.GetValueOrDefault(_nameProperty) as string;
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var typeName = dictionary.GetValueOrDefault(_typeProperty) as string;
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if (!_controlTypes.TryGetValue(typeName, out Type controlType))
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throw new FormatException("invalid control type: " + typeName);
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var targetType = typeName != null ? controlType : typeof(Control);
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var properties = targetType
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.GetRuntimeProperties()
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.ToDictionary(p => p.Name);
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var style = new ControlStyle(name, targetType);
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foreach (var keyValuePair in dictionary.Where(i => i.Key != _typeProperty))
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{
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var propertyName = keyValuePair.Key;
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var rawValue = keyValuePair.Value;
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PropertyInfo propertyInfo;
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var value = properties.TryGetValue(propertyName, out propertyInfo)
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? DeserializeValueAs(rawValue, propertyInfo.PropertyType)
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: DeserializeValueAs(rawValue, typeof(object));
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style.Add(propertyName, value);
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}
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return style;
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}
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private static object DeserializeValueAs(object value, Type type)
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{
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var json = JsonSerializer.Serialize(value, type);
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return JsonSerializer.Deserialize(json, type);
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}
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/// <inheritdoc />
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public override void Write(Utf8JsonWriter writer, ControlStyle value, JsonSerializerOptions options)
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{
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var style = (ControlStyle)value;
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var dictionary = new Dictionary<string, object> { [_typeProperty] = style.TargetType.Name };
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foreach (var keyValuePair in style)
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dictionary.Add(keyValuePair.Key, keyValuePair.Value);
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JsonSerializer.Serialize(writer, dictionary);
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}
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}
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}
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