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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Particles.Profiles
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{
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public class BoxUniformProfile : Profile
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{
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public float Width { get; set; }
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public float Height { get; set; }
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public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading)
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{
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var value = Random.Next((int) (2*Width + 2*Height));
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if (value < Width) // Top
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offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*-0.5f);
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else
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{
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if (value < 2*Width) // Bottom
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offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*0.5f);
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else
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{
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if (value < 2*Width + Height) // Left
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offset = new Vector2(Width*-0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f));
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else // Right
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offset = new Vector2(Width*0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f));
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}
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}
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Random.NextUnitVector(out heading);
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}
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}
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} |