Files
MonoGame.Extended/Source/NuGet
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00
..
2017-07-22 21:22:13 +10:00

## Welcome to MonoGame.Extended

MonoGame.Extended is a collection of NuGet packages that make MonoGame more awesome.


## IMPORTANT!

To get the full experience you'll also need to install an additional NuGet package:

 - MonoGame.Extended.Content.Pipeline

Once you've installed that package, follow the instructions to add it to your
Content Pipeline.

For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/).


## Check out the other packages

There's also a few other NuGet packages available including:

 - MonoGame.Extended.Tiled
 - MonoGame.Extended.Graphics
 - MonoGame.Extended.Gui
 - MonoGame.Extended.NuclexGui
 - MonoGame.Extended.Particles
 - MonoGame.Extended.Entities
 - and more to come...