Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/TiledMapEllipseObject.cs
T
2017-11-21 20:57:32 +10:00

19 lines
709 B
C#

using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tiled
{
public sealed class TiledMapEllipseObject : TiledMapObject
{
public TiledMapEllipseObject(int identifier, string name, Size2 size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true)
: base(identifier, name, size, position, rotation, opacity, isVisible)
{
Radius = new Vector2(size.Width / 2.0f, size.Height / 2.0f);
Center = new Vector2(position.X + Radius.X, position.Y);
}
public Vector2 Center { get; }
public Vector2 Radius { get; }
public override TiledMapObjectType Type => TiledMapObjectType.Ellipse;
}
}