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https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
namespace MonoGame.Extended.Tiled
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{
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public struct TiledMapTile
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{
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public readonly ushort X;
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public readonly ushort Y;
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public readonly uint GlobalTileIdentifierWithFlags;
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public int GlobalIdentifier => (int)(GlobalTileIdentifierWithFlags & ~(uint)TiledMapTileFlipFlags.All);
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public bool IsFlippedHorizontally => (GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.FlipHorizontally) != 0;
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public bool IsFlippedVertically => (GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.FlipVertically) != 0;
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public bool IsFlippedDiagonally => (GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.FlipDiagonally) != 0;
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public bool IsBlank => GlobalIdentifier == 0;
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public TiledMapTileFlipFlags Flags => (TiledMapTileFlipFlags)(GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.All);
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public TiledMapTile(uint globalTileIdentifierWithFlags, ushort x, ushort y)
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{
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GlobalTileIdentifierWithFlags = globalTileIdentifierWithFlags;
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X = x;
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Y = y;
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}
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public override string ToString()
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{
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return $"GlobalIdentifier: {GlobalIdentifier}, Flags: {Flags}";
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}
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}
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} |