mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
using MonoGame.Extended.Serialization;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace MonoGame.Extended.Particles.Serialization
|
|
{
|
|
public sealed class ParticleJsonSerializer : JsonSerializer
|
|
{
|
|
public ParticleJsonSerializer(ITextureRegionService textureRegionService, NullValueHandling nullValueHandling = NullValueHandling.Include)
|
|
{
|
|
Converters.Add(new Vector2JsonConverter());
|
|
Converters.Add(new Size2JsonConverter());
|
|
Converters.Add(new ColorJsonConverter());
|
|
Converters.Add(new TextureRegion2DJsonConverter(textureRegionService));
|
|
Converters.Add(new ProfileJsonConverter());
|
|
Converters.Add(new ModifierJsonConverter());
|
|
Converters.Add(new InterpolatorJsonConverter());
|
|
Converters.Add(new TimeSpanJsonConverter());
|
|
Converters.Add(new RangeJsonConverter<int>());
|
|
Converters.Add(new RangeJsonConverter<float>());
|
|
Converters.Add(new RangeJsonConverter<HslColor>());
|
|
Converters.Add(new HslColorJsonConverter());
|
|
Converters.Add(new ModifierExecutionStrategyJsonConverter());
|
|
ContractResolver = new ShortNameJsonContractResolver();
|
|
NullValueHandling = nullValueHandling;
|
|
Formatting = Formatting.Indented;
|
|
}
|
|
}
|
|
}
|