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MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/Tiled/TmxMap.cs
T

55 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
[XmlRoot(ElementName = "map")]
public class TmxMap
{
public TmxMap()
{
Properties = new List<TmxProperty>();
Tilesets = new List<TmxTileset>();
Layers = new List<TmxLayer>();
ObjectGroups = new List<TmxObjectGroup>();
}
[XmlAttribute(AttributeName = "version")]
public string Version { get; set; }
[XmlAttribute(AttributeName = "orientation")]
public TmxOrientation Orientation { get; set; }
[XmlAttribute(AttributeName = "renderorder")]
public TmxRenderOrder RenderOrder { get; set; }
[XmlAttribute(AttributeName = "backgroundcolor")]
public string BackgroundColor { get; set; }
[XmlAttribute(AttributeName = "width")]
public int Width { get; set; }
[XmlAttribute(AttributeName = "height")]
public int Height { get; set; }
[XmlAttribute(AttributeName = "tilewidth")]
public int TileWidth { get; set; }
[XmlAttribute(AttributeName = "tileheight")]
public int TileHeight { get; set; }
[XmlElement(ElementName = "tileset")]
public List<TmxTileset> Tilesets { get; set; }
[XmlElement(ElementName = "objectgroup")]
public List<TmxObjectGroup> ObjectGroups { get; set; }
[XmlElement(ElementName = "layer", Type = typeof(TmxTileLayer))]
[XmlElement(ElementName = "imagelayer", Type = typeof(TmxImageLayer))]
public List<TmxLayer> Layers { get; set; }
[XmlArray("properties")]
[XmlArrayItem("property")]
public List<TmxProperty> Properties { get; set; }
}
}