Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/CheckBox.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

65 lines
1.8 KiB
C#

using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Gui.Controls
{
public class CheckBox : CompositeControl
{
public CheckBox()
{
_contentLabel = new Label();
_checkLabel = new Box {Width = 20, Height = 20};
_toggleButton = new ToggleButton
{
Margin = 0,
Padding = 0,
BackgroundColor = Color.Transparent,
BorderThickness = 0,
HoverStyle = null,
CheckedStyle = null,
PressedStyle = null,
Content = new StackPanel
{
Margin = 0,
Orientation = Orientation.Horizontal,
Items =
{
_checkLabel,
_contentLabel
}
}
};
_toggleButton.CheckedStateChanged += (sender, args) => OnIsCheckedChanged();
Template = _toggleButton;
OnIsCheckedChanged();
}
private readonly Label _contentLabel;
private readonly ToggleButton _toggleButton;
private readonly Box _checkLabel;
protected override Control Template { get; }
public override object Content
{
get => _contentLabel.Content;
set => _contentLabel.Content = value;
}
public bool IsChecked
{
get => _toggleButton.IsChecked;
set
{
_toggleButton.IsChecked = value;
OnIsCheckedChanged();
}
}
private void OnIsCheckedChanged()
{
_checkLabel.FillColor = IsChecked ? Color.White : Color.Transparent;
}
}
}