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* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
# MonoGame.Extended.Content.Pipeline This NuGet package is intended to be used with the MonoGame Content Pipeline tool. You'll need to make some changes to your Content Pipline file (usually Content.mgcb) for everything to work properly. Add a reference to the `MonoGame.Extended.Content.Pipeline.dll` now installed in your `packages` folder to the [MonoGame Content Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). You can do this either with the Reference Editor in the GUI or by manually adding a reference line to your `Content.mgcb` file using a text editor. **Remember**: the versions need to match exactly for everything to work. For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/).