mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoGame.Extended;
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using MonoGame.Extended.Gui;
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using MonoGame.Extended.Gui.Controls;
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using Tutorials.Demos;
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namespace Tutorials
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{
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public class SelectDemoScreen : Screen
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{
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private readonly IDictionary<string, DemoBase> _demos;
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private readonly Action<string> _loadDemo;
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public SelectDemoScreen(IDictionary<string, DemoBase> demos, Action<string> loadDemo, Action exitGameAction)
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{
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_demos = demos;
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_loadDemo = loadDemo;
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var grid = new UniformGrid();
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foreach (var demo in _demos.Values.OrderBy(i => i.Name))
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{
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var button = new Button()
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{
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Content = demo.Name,
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Margin = new Thickness(4),
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};
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button.Clicked += (sender, args) => LoadDemo(demo);
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grid.Items.Add(button);
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}
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var closeButton = new Button()
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{
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Margin = 4,
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Content = "Close",
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};
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closeButton.Clicked += (sender, args) => exitGameAction();
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grid.Items.Add(closeButton);
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this.Content = grid;
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}
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public override void Dispose()
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{
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foreach (var demo in _demos.Values)
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demo.Dispose();
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base.Dispose();
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}
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private void LoadDemo(DemoBase demo)
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{
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_loadDemo(demo.Name);
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Hide();
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}
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}
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} |