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https://github.com/AlexMacocian/MonoGame.Extended.git
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62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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[XmlInclude(typeof(TiledMapTileLayerContent))]
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[XmlInclude(typeof(TiledMapImageLayerContent))]
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[XmlInclude(typeof(TiledMapObjectLayerContent))]
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public abstract class TiledMapLayerContent
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{
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protected TiledMapLayerContent(TiledMapLayerType layerType)
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{
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LayerType = layerType;
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Opacity = 1.0f;
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ParallaxX = 1.0f;
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ParallaxY = 1.0f;
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Visible = true;
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Properties = new List<TiledMapPropertyContent>();
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}
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[XmlAttribute(AttributeName = "name")]
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public string Name { get; set; }
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// Deprecated as of Tiled 1.9.0 (replaced by "class" attribute)
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[XmlAttribute(DataType = "string", AttributeName = "type")]
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public string Type { get; set; }
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[XmlAttribute(DataType = "string", AttributeName = "class")]
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public string Class { get; set; }
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[XmlAttribute(AttributeName = "opacity")]
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public float Opacity { get; set; }
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[XmlAttribute(AttributeName = "visible")]
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public bool Visible { get; set; }
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[XmlAttribute(AttributeName = "offsetx")]
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public float OffsetX { get; set; }
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[XmlAttribute(AttributeName = "offsety")]
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public float OffsetY { get; set; }
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[XmlAttribute(AttributeName = "parallaxx")]
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public float ParallaxX { get; set; }
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[XmlAttribute(AttributeName = "parallaxy")]
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public float ParallaxY { get; set; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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[XmlIgnore]
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public TiledMapLayerType LayerType { get; }
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public override string ToString()
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{
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return Name;
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}
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}
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}
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