Files
MonoGame.Extended/Source/Tests/Sandbox/Experiments/MyScreen.cs
T
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00

53 lines
1.7 KiB
C#

using System;
using MonoGame.Extended.Gui;
using MonoGame.Extended.Gui.Controls;
namespace Sandbox
{
public class MyScreen : GuiScreen
{
public MyScreen(GuiSkin skin)
: base(skin)
{
Controls.Add(new GuiUniformGrid(Skin)
{
Controls =
{
new GuiComboBox(Skin)
{
Name = "ComboBox",
Items =
{
new { Name = "one", Number = 1 },
new { Name = "two", Number = 2 },
new { Name = "three", Number = 3 }
},
SelectedIndex = 0,
NameProperty = "Number"
},
new GuiListBox(Skin)
{
Name = "ListBox",
Items =
{
"one",
"two",
"three"
}
}
}
});
var listBox = FindControl<GuiListBox>("ListBox");
var comboBox = FindControl<GuiComboBox>("ComboBox");
comboBox.SelectedIndexChanged += (sender, args) => listBox.SelectedIndex = comboBox.SelectedIndex;
listBox.SelectedIndexChanged += (sender, args) => comboBox.SelectedIndex = listBox.SelectedIndex;
}
private void OpenDialog_Clicked(object sender, EventArgs eventArgs)
{
var dialog = new MyWindow(this);
dialog.Show();
}
}
}